Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

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  • ...ared in [[Legacy:Object|Object]] and can be used everywhere in [[Legacy:UT|UT]]'s UnrealScript. Many of these have [[Legacy:Operators|operators]] define See [[Legacy:Built-In Struct|Built-In Struct]] for the UT2003 built-in structs.
    2 KB (318 words) - 06:25, 12 February 2008

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  • These structs are declared in [[Legacy:Object|Object]] and can be used everywhere in [[Le ...[[Legacy:Built-In Structs (UT)|Built-in Structs (UT)]] for the UT built-in structs.
    5 KB (689 words) - 13:33, 16 December 2005
  • {{classbox| [[Legacy:UT|UT]] :: Object (Package: Core)}} ...Legacy:Actor (UT)|Actor (UT)]] (basically everything you can see in Unreal/UT levels).
    6 KB (732 words) - 20:45, 10 February 2004
  • See [[Legacy:Object (UT)|Object (UT)]]. See [[Legacy:Object (UT)|Object (UT)]].
    3 KB (358 words) - 23:27, 10 February 2004