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  • '''This page is to be folded into [[Legacy:Subtract A Space|Subtract A Space]].''' ...o get you to understand abstract concepts like the Unreal world being like a lump of clay or something. This document is intended to represent the curre
    8 KB (1,398 words) - 18:19, 31 January 2005

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  • ...acting as a portal to detail pages, useful when a topic shares a name with a term, such as [[Legacy:Actor Overview|Actor Overview]]<br />"<i><topic></i> * [[Legacy:Create A Room|Create A Room]]
    5 KB (695 words) - 22:26, 25 April 2002
  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' ...:Create A Room|Create a room]] is apply a texture to a surface. There are a couple of different ways of doing it and they all have slightly different s
    4 KB (771 words) - 00:30, 29 August 2003
  • Like the rest of the site, it's under constant development. If you are a beginner and do not find these pages suffiencently helpful, then you are in * Add a comment to this page
    3 KB (480 words) - 06:58, 26 November 2006
  • ...t Pathing, aka Pathing. To better understand the concepts and elements of a bot path network, see [[Legacy:Bot Pathing|Bot Pathing]]. ...en through many of the [[Legacy:Mapping Lessons|Mapping Lessons]] and have a custom map of your own, ready to implement [[Legacy:Bot Pathing|Bot Pathing
    9 KB (1,425 words) - 12:59, 16 August 2010
  • ...figure I might be able to write a good beginner's tutorial (that or waste a lot of my time :D). ...t different people want different styles of tutorial. I like the idea of a a "complete map in 20 minutes" page.
    23 KB (3,878 words) - 20:14, 16 July 2014
  • ...s the bother of explaining over and over again how to add an actor, choose a resource, and so on. For example, instead of: ...o|ZoneInfo]]. Then back in your map, right-click in the room and pick "Add a ZoneInfo here". The actor should appear in your level.
    41 members (0 subcategories, 0 files) - 00:50, 30 July 2009
  • '''This page is to be folded into [[Legacy:Subtract A Space|Subtract A Space]].''' ...o get you to understand abstract concepts like the Unreal world being like a lump of clay or something. This document is intended to represent the curre
    8 KB (1,398 words) - 18:19, 31 January 2005
  • ...o change the [[Legacy:Red Builder Brush|red builder brush]] into a cube of a specified size. * How to create a room using the "subtract" operation (see [[Legacy:CSG|CSG]] for more inform
    7 KB (1,253 words) - 09:21, 25 March 2008
  • ''This page is one of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].'' This tutorial shows you how to quickly make a [[Legacy:Terrain|terrain]] in [[Legacy:UnrealEd 3|UnrealEd 3]]. This applie
    15 KB (2,551 words) - 07:46, 14 March 2008
  • Part 2 of the [[Legacy:Create A Room|Create a Room]] tutorial ...afraid to repeat ourselves. Also note that we are not afraid to say things a second time. This document is intended to represent the current build, and
    16 KB (3,012 words) - 08:48, 5 February 2008
  • This page is a basic scripting tutorial aimed at mappers who want to learn to create cust ## [[Legacy:Subtract A Space|Subtract A Space]]
    6 KB (915 words) - 11:40, 29 December 2010
  • ...becoming highly in demand in the field of Unreal gaming development, like a sucker, I would just give it away on the Wiki, so other young punks can tak ...extending a decoration or mover class, etc. thereby eliminating declaring a lot of unnecessary variables with each new actor.
    23 KB (3,638 words) - 01:34, 7 April 2006
  • ...involves some simple [[Legacy:Replication|Replication]]. It forms part of a series of [[Legacy:UnrealScript Lessons|UnrealScript Lessons]], and follows '''Tarquin:''' Note &ndash; this tutorial is being written by a complete n00b when it comes to netcode &ndash; me. I would be very grateful
    9 KB (1,445 words) - 18:19, 26 July 2005
  • ...ed builder brush. It looked around itself and found it was alone. Alone in a great patch of matter which dimensions could not be known.'' ...ed Builder Brush'', or ''RBB''. There is only ever one RBB in a map. It is a grind with which you'll be able to [[Legacy:Subtraction And Addition|subtra
    4 KB (671 words) - 15:55, 26 October 2003
  • ...rld theory is based on ''subtractive geometry''. That means you start with a world filled of matter and you proceed to ''subtract'' areas, inside of whi ...realEd Viewport]] appears all black,you need to give the Red-builder-brush a shape to make it appear. Click on the ''cube'' item in the top left corner
    3 KB (422 words) - 18:54, 31 March 2006
  • ...w to create an object that makes a different sound each time it is shot by a player. ...nt|SpecialEvent]] actors. Each [[Legacy:SpecialEvent|SpecialEvent]] plays a different sound, "One," "Two," "Three!"
    4 KB (510 words) - 21:42, 13 January 2005
  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' * ''One of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].''
    12 KB (2,111 words) - 19:04, 9 July 2006
  • ''This page is erm... a mess. Go to [[Legacy:Mapping Lessons|Mapping Lessons]].'' I've read a few n00b posts on forums recently that have given me ideas on what to cover
    8 KB (1,436 words) - 04:53, 8 August 2003