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  • The parameters are the owner object, the new object's name and the object's flags. Being one of the [[Legacy:UnrealScript Keywords|UnrealS ...the <tt>RF_anything</tt> constants from the [[Legacy:Object|Object]] class and combinations of them are valid values, but you shouldn't use them unless yo
    14 KB (2,234 words) - 17:13, 21 December 2012

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  • ; Error (coerce string S) : Handle an error and kill this one actor. ...or the actor list is full). Defaults to spawning at the spawner's location and with the spawner's rotation.
    18 KB (2,644 words) - 13:49, 2 May 2022
  • ...ntly called by those events and gives a short description how these events and functions could be used. ...lso won't be spawned when its <tt>bHighDetail</tt> property is set to True and the [[Legacy:LevelInfo|LevelInfo]]'s <tt>DetailMode</tt> is set to <tt>DM_L
    12 KB (1,910 words) - 09:17, 23 June 2016
  • ==Destroying Actors== ...event is executed immediately. The actor is moved to the list of destroyed actors then. Note that calling Destroy() will not halt the execution of a function
    2 KB (402 words) - 22:05, 8 April 2016
  • ...classes, default inventory assignment, and if appropriate, team assignment and general bot behavior. ...or overtime, players leaving and joining the game, players changing names, and players switching teams.
    18 KB (2,544 words) - 10:38, 31 December 2016