Cogito, ergo sum
Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Create the page ""First Person Shooter AI Architecture"" on this wiki! See also the search results found.
Page title matches
- ...d 2002. It was written by Paul Tozour, and entitled, "First-Person Shooter AI Archtecture". The author prefaces the article with this statement: This article describes a generic AI architecture for the typical first-person shooter ("FPS") game such as any of the titles associated with the ''Quake'', ''Unr8 KB (1,342 words) - 07:28, 11 October 2006
Page text matches
- ...ning the behavior of stock AI agents, like bots, or it can refer to custom AI agents such as NPCs. ==AI Basics==7 KB (972 words) - 06:56, 8 January 2011
- # Am I going to be adding a lot of new features with AI? The pattern can be used on anything, not just AI, just with a little change insystem. Weapons, items, etc. all have behavio9 KB (1,280 words) - 14:05, 2 June 2007
- ...d from, [[Legacy:First Person Shooter AI Architecture|First Person Shooter AI Architecture]])'' ==The Simulation of Realistic AI Spatial Comprehension:==8 KB (1,276 words) - 02:00, 7 April 2006
- ...l factors determining a game's success. Programmers dedicated to just game AI are now an integral part of the core design group. ...e impressively demonstrated the potential of academic AI research and game AI technologies.6 KB (887 words) - 08:00, 29 July 2010