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  • ...]] and add your package name to the list of editable packages. Search the ini file for a list of lines starting with EditPackages. Add your package to t ...file, named for example MyProject.ini. Copy UnrealTournament.ini or UT2003.ini and only include those EditPackages entries that your classes depend on.
    8 KB (1,250 words) - 08:00, 10 June 2016
  • Each .U file needs a reference in [[Legacy:Game Ini File|Game Ini File]], for example:
    3 KB (397 words) - 23:55, 22 October 2013
  • * [[Legacy:DeusEx.INI|DeusEx.INI]] ''Game Ini file''
    6 KB (856 words) - 15:46, 2 August 2014
  • ...hen specifying the new [[Legacy:GUIController|GUIController]] in the game .ini file.
    12 KB (1,842 words) - 15:24, 1 September 2012
  • * [[Legacy:Game Ini File|Game Ini File]]
    3 KB (456 words) - 07:45, 29 August 2013
  • ...u see <tt>WM_BROWSER_DOCK</tt> in the crash history, try going in Unrealed.ini and changing Docked=1 to Docked=0 under [Texture Browser], [Sound Browser], ...e" to the [Editor.EditorEngine] section of the [[Legacy:Game Ini File|game ini file]] (the exact section may change with some games &ndash; look for simil
    20 KB (3,360 words) - 06:39, 12 April 2012
  • ...ni File|Game Ini File]] &ndash; UnrealTournament.ini, UT2003.ini or UT2004.ini &ndash; depending on which game you are using. Open the INI (the one that resides in the /System directory, not the one in the {[[Legac
    19 KB (3,224 words) - 13:15, 28 April 2016