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- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> Weapon}} '''Wormbo:'''Usually this is true. But in Unreal/UT some weapons don't use projectiles, so here really the guns kill the people6 KB (885 words) - 11:59, 11 December 2003
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4 KB (420 words) - 10:11, 17 May 2008
Page text matches
- ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ; name WeaponName : The name of the arena [[Legacy:Weapon (UT)|Weapon (UT)]]'s class.3 KB (421 words) - 10:53, 8 February 2008
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...keNoise should have an Instigator if they are not [[Legacy:Pawn (UT)|Pawn (UT)]]s.18 KB (2,644 words) - 13:49, 2 May 2022
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engine)}} ...amentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.5 KB (690 words) - 11:46, 20 February 2006
- ...tch, including [[Legacy:Teleporter|teleporter]]s, [[Legacy:Making Liquids (UT)|liquid]]s, [[Legacy:Making Lifts|lifts]], [[Legacy:SkyBox|SkyBox]]es, [[Le I assume you have at least briefly played UT, know how to operate a PC, and know what cheese is. :-)23 KB (3,878 words) - 20:14, 16 July 2014
- My goal in modding UT and UT2004 is not to create anything earth-shattering. The mods are directe <u>UT ModWeapons</u>: This weapon pack provides enhanced versions of the default8 KB (1,099 words) - 13:37, 13 May 2004
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ClientScriptedTexture (Package: BotPack)}} ...to draw dynamic content on [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]s.1 KB (159 words) - 12:01, 16 February 2008
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas8 KB (1,317 words) - 19:38, 4 November 2015
- ...s should be moved to their respective classes [[Legacy:Weapon (UT)|Weapon (UT)]], [[Legacy:TournamentWeapon|TournamentWeapon]], [[Legacy:Enforcer|Enforce ...re of mass of an object, only use i know of is so [[Legacy:Pawn (UT)|Pawn (UT)]] can determine which player animation to play with which items. e.g. mass9 KB (1,393 words) - 05:14, 12 June 2010
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> DamageType (Package: Engine)}} In UT DamageType and its subclasses were intended to hold information about diffe1 KB (171 words) - 11:14, 13 May 2003
- ...pickups spawning at the same location (similar to the method used by Chaos UT) * [http://www.koehler-homepage.de/Wormbo/download/UT/EnhancedItemsSource.zip EnhancedItems packages and source code]9 KB (1,057 words) - 07:54, 19 November 2007
- |[[Legacy:Weapon (UT)|Weapon (UT)]] subclass |any [[Legacy:Info (UT)|Info (UT)]] subclass (will be ignored)4 KB (525 words) - 06:23, 19 October 2003
- [[Legacy:Object (UT)|Object]] +- [[Legacy:Actor (UT)|Actor]]5 KB (366 words) - 04:18, 17 November 2009
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> EnhancedWeapon (Packa ; class<[[Legacy:Actor (UT)|Actor (UT)]]> DeathMessageActorClass : When set to an EnhancedWeapon or [[:{{SUBJECTS11 KB (1,481 words) - 07:56, 19 November 2007
- ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> EnhancedMutator (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:HUD (UT)|HUD (UT)]] MyHUD : Reference to the local HUD for HUD mutators.9 KB (1,141 words) - 07:56, 19 November 2007
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> Enforcer (Package: Bo ...e spawned with by default in UT. It uses the same [[Legacy:Ammo (UT)|Ammo (UT)]] pool as the [[Legacy:Minigun2|Minigun]]. Technically the Enforcer is '''852 B (111 words) - 02:35, 28 May 2003
- ...gacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> GameInfo (Package: Engine)}} ...twork clients; only [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] is.18 KB (2,544 words) - 10:38, 31 December 2016
- Basically we go through Engine.[[Legacy:Weapon (UT)|Weapon (UT)]] and Botpack.[[Legacy:TournamentWeapon|TournamentWeapon]] here and have a The next part applies only to [[Legacy:Bot (UT)|Bot (UT)]]s and checks if the weapon still has ammo and whether the bot still wants5 KB (808 words) - 11:04, 25 December 2002
- * [[Legacy:Inventory (UT)|Inventory (UT)]].Pickup.Touch ** [[Legacy:Inventory (UT)|Inventory (UT)]].Pickup.ValidTouch1 KB (144 words) - 07:00, 19 July 2002
- * /Double Enforcers (?) – How to make weapons like the UT [[Legacy:Enforcer|Enforcer]]. * [[Legacy:Weapon (UT)|Weapon (UT)]]1 KB (161 words) - 02:00, 7 April 2006