I love the smell of UnrealEd crashing in the morning. – tarquin

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  • 2 KB (284 words) - 07:34, 17 June 2003
  • 24 B (3 words) - 03:02, 14 January 2010
  • This is a real time clock that I created. With some minor changes it can probably be used in a ...61.333333 * Level.Hour; // Set the hands to their starting point (current time).
    3 KB (367 words) - 18:38, 14 May 2005
  • The real time calendar for Tamearia turned out to be more complicated to code than I real
    10 KB (998 words) - 18:39, 14 May 2005
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • / Time-management class. / Coordinated Universal Time or UCT is the world standard time
    1 KB (182 words) - 10:11, 17 May 2008
  • / Time-management class. / Coordinated Universal Time or UCT is the world standard time
    1 KB (182 words) - 10:10, 17 May 2008
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • {{UE2:Time (UT2004)}}
    21 B (3 words) - 10:12, 17 May 2008
  • ...rovide support for [[wp:time zone|time zone]]s. The current local date and time can be accessed through variables of the {{cl|LevelInfo}} class.
    306 B (45 words) - 05:04, 6 December 2008

Page text matches

  • ...ll be that the page becomes identical in content to the page saved at that time. * Go to the page's [[Help:Navigation#Page Tabs|history]] and click on the time and date of the earlier version you wish to revert to.
    7 KB (1,167 words) - 08:39, 24 February 2008
  • ...e more experienced editors who add a lot of the wiki's content have a hard time remembering what it was like as a new editor ;)
    11 KB (1,816 words) - 05:43, 12 March 2008
  • ...passed as function parameters and returned as function results, but every time the entire array is copied. They do not support replication at all.
    17 KB (2,692 words) - 23:57, 28 August 2015
  • ...by the rest of the community, and will require other editors to spend less time cleaning up the articles. ...itans". This writing style implies that the events only happened a single time (when the editor was playing the game), and therefore does not provide the
    11 KB (1,888 words) - 09:12, 24 February 2008
  • ...cles (loops) and can handle them, they should still be avoided most of the time. We don't plan on going as far with the category system as, for example, Wi
    7 KB (1,077 words) - 07:24, 20 March 2008
  • ...est to get further help. Bring some patience, because despite being a real-time medium, communication over IRC may be slower than you may be used to from i
    5 KB (675 words) - 02:36, 9 August 2015
  • ...escribing your changes. Don't worry too much about this, or spend too much time thinking about it, but try to give a little description of what you just ch ...s also related to [[Help:Tracking changes|tracking changes]] because every time you save, this is displayed to others as a separate change. This isn't some
    3 KB (432 words) - 08:45, 24 February 2008
  • ...o reply to saying "I think this is now resolved", but sooner or later it's time to just blow away the old discussions (they are of course preserved in the
    7 KB (1,183 words) - 01:38, 3 July 2009
  • ...rization of the pages that use that template may not be updated until some time later: this is handled by the job queue.
    5 KB (772 words) - 15:41, 23 August 2011
  • MediaWiki '''variables''' are strings of text that output information such as time, site details, or page names. ===Date & time===
    8 KB (990 words) - 04:46, 5 December 2008
  • ...if the wiki community seems to agree on this action (allowing a period of time for debate perhaps). In situations where the page title is offensive, or th
    3 KB (587 words) - 11:20, 21 February 2008
  • ==Date and time==
    6 KB (961 words) - 13:55, 18 February 2008
  • ...s page can be used for leaving messages. If this page is edited, the next time that user logs in they will see a box notifying them that they have new mes
    2 KB (310 words) - 09:04, 21 February 2008
  • ...t they started working on something or deliberately stopped due to lack of time or knowledge. In such a case, they usually leave the article they worked on ...ng this!), it often lacks [[Help:Formatting|Wiki markup]]. If you have the time, please clean up the page by adding or converting markup appropriately. Oth
    3 KB (418 words) - 07:18, 20 March 2008
  • ; JB-Suspense : Another Jailbreak conversion, this time for UT3 Jailbrea, based on VCTF-Suspense. Not really custom code here, usef
    4 KB (626 words) - 13:17, 7 June 2014
  • - It is subject to change at any time.
    18 KB (2,454 words) - 10:11, 17 May 2008
  • ...s, perhaps we could get some templates in there with correct names for the time being. -[[User:OlympusMons|OlympusMons]] 22:49, 17 April 2008 (UTC) ...import the wikified class pages for UT, UT2003/4, UT3 and UE2Runtime some time this week. -[[User:Wormbo|Wormbo]] 08:35, 21 April 2008 (UTC)
    22 KB (3,720 words) - 18:34, 29 December 2015
  • ; bool bStatic (const) : Does not move or change over time. Level designers should not change this, it will screw up net play. ; float LastRenderTime (transient) : Last time this actor was rendered.
    11 KB (1,436 words) - 11:56, 3 June 2006
  • ...0 from UnrealScript enables it and the Actor will be destroyed after that time unless LifeSpan is set to 0 again before it expired.
    3 KB (514 words) - 20:14, 13 January 2005
  • ; float ClientOverlayTimer : sjs - client inital time count
    5 KB (778 words) - 02:29, 30 July 2005

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