I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "Talk:Compiler errors overview"
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Thats defiantly the way the compiler spat it out at me for the Mismatch error, Im not sure but maybe it was changed in some engine versions or it is infact a different error code for virtually the same thing. I usually just put em up as I find em in no particular test order or related to any version in specific so its possible that one was put up when I first started with an older version of UDK. | Thats defiantly the way the compiler spat it out at me for the Mismatch error, Im not sure but maybe it was changed in some engine versions or it is infact a different error code for virtually the same thing. I usually just put em up as I find em in no particular test order or related to any version in specific so its possible that one was put up when I first started with an older version of UDK. | ||
− | In regards to the duplicate on the operator mismatch one is special case in an if statement its not actually a missing expression but incorrect operator. For eg if(foo+bar){//dostuff} pretty sure that was why I put it up | + | In regards to the duplicate on the operator mismatch one is special case in an if statement its not actually always a missing expression but it can be incorrect operator when someone might have wanted to use '&&'. For eg if(foo+bar){//dostuff} pretty sure that was why I put it up. --[[User:00zX|00zX]] 02:11, 1 December 2010 (UTC) |
Revision as of 19:14, 30 November 2010
Errors format
I thought of changing the format of errors, because it kinda looked like everything's floating. Here's the table format I thought of:
Error | Message | ||||||||
---|---|---|---|---|---|---|---|---|---|
#0001 | Unexpected 'defaultproperties' | ||||||||
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As you see i did give the error an number for reference purpose. Please let me know your opinions, also if you will use it then make sure you turn it into a template instead to avoid duplicating so much code. The colors might need some work hehe :P --Eliot 02:52, 10 November 2010 (UTC)
Error duplicates
Thats defiantly the way the compiler spat it out at me for the Mismatch error, Im not sure but maybe it was changed in some engine versions or it is infact a different error code for virtually the same thing. I usually just put em up as I find em in no particular test order or related to any version in specific so its possible that one was put up when I first started with an older version of UDK.
In regards to the duplicate on the operator mismatch one is special case in an if statement its not actually always a missing expression but it can be incorrect operator when someone might have wanted to use '&&'. For eg if(foo+bar){//dostuff} pretty sure that was why I put it up. --00zX 02:11, 1 December 2010 (UTC)