Worst-case scenario: the UEd Goblin wipes the map and burns down your house.


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Revision as of 09:36, 13 November 2016 by SeriousBarbie (Talk | contribs) (legacy and non-legacy)

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Why are you people so keen on referencing legacy pages from the non-legacy part of the wiki? —Wormbo 00:23, 11 November 2016 (EST)

Is there any definition available here what is classified as "legacy" and what as "non-legacy"? I didn't find such. I guess that everything related to current Unreal engine is "non-legacy", everything to previous versions "legacy". But that would be a bad classification IMO. --SeriousBarbie (talk) 10:08, 11 November 2016 (EST)
It's right in the page name, the "Legacy" part before the colon. Background is that the old UnrealWiki (before the switch to MediaWiki) had a very wonky copyright statement. —Wormbo 11:25, 11 November 2016 (EST)
Oh, I thought it was an indicator for "out of date". I must say that I'm really confused about the structure and different copyrights here (it has taken more that two years or me to accidentally find Unreal Wiki:Copyrights...) Isn't it possible to get rid of these different copyrights? A note to the copyright holder: on Legacy:Project_Copyright I found the statement The collection and structure of UnrealWiki are copyright UnrealWiki. But I did not find any information what UnrealWiki is - a foundation, person or company?
Back to concrete: Instead of editing "legacy" pages: what should I do if I want to add some infos on a matter that is classified as "legacy"? (Let's take this change as an example.)
And if I create complete new content ("non-legacy"), why is it unwanted to link to "legacy" pages there? --SeriousBarbie (talk) 08:36, 13 November 2016 (EST)