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Difference between revisions of "Talk:Dynamic arrays"

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= Apparently incorrect information with relation to Dynamic Array .function options =  
 
= Apparently incorrect information with relation to Dynamic Array .function options =  
  
[http://udn.epicgames.com/Three/UnrealScriptReference.html#Dynamic%20Arrays Dynamic Arrays] so well, this page is missing .sort(delegate), also the .replace() is actually available in UE3? I cant say Ive seen it used but I'll assume its limited to the defprops --[[User:00zX|00zX]] 20:48, 20 April 2010 (UTC)
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[http://udn.epicgames.com/Three/UnrealScriptReference.html#Dynamic%20Arrays Dynamic Arrays] so well, this page is missing .sort(delegate), also the .replace() is actually available in UE3? I cant say Ive seen it used but I'll assume its limited to the defprops  
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--[[User:00zX|00zX]] 20:48, 20 April 2010 (UTC)
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[[User:00zX|00zX]] , I also don't believe .replace is available any longer, and I also believe .Empty no longer works.  Instead it should probably be changed to "ArrayName.Length=0;"  I believe that will actually empty the array.  It looks to me like someone just updated the UE2 article and didn't double check the info.
 
[[User:00zX|00zX]] , I also don't believe .replace is available any longer, and I also believe .Empty no longer works.  Instead it should probably be changed to "ArrayName.Length=0;"  I believe that will actually empty the array.  It looks to me like someone just updated the UE2 article and didn't double check the info.
 
--[[User:Krillin6|Krillin6]] 22:58, 15 May 2012 (UTC)
 
--[[User:Krillin6|Krillin6]] 22:58, 15 May 2012 (UTC)

Revision as of 15:59, 15 May 2012

Apparently incorrect information with relation to Dynamic Array .function options

Dynamic Arrays so well, this page is missing .sort(delegate), also the .replace() is actually available in UE3? I cant say Ive seen it used but I'll assume its limited to the defprops

--00zX 20:48, 20 April 2010 (UTC)


00zX , I also don't believe .replace is available any longer, and I also believe .Empty no longer works. Instead it should probably be changed to "ArrayName.Length=0;" I believe that will actually empty the array. It looks to me like someone just updated the UE2 article and didn't double check the info. --Krillin6 22:58, 15 May 2012 (UTC)