My program doesn't have bugs. It just develops random features.
Difference between revisions of "Talk:Dynamic arrays"
From Unreal Wiki, The Unreal Engine Documentation Site
Line 1: | Line 1: | ||
= Apparently incorrect information with relation to Dynamic Array .function options = | = Apparently incorrect information with relation to Dynamic Array .function options = | ||
− | [http://udn.epicgames.com/Three/UnrealScriptReference.html#Dynamic%20Arrays Dynamic Arrays] so well, this page is missing .sort(delegate), also the .replace() is actually available in UE3? I cant say Ive seen it used but I'll assume its limited to the defprops --[[User:00zX|00zX]] 20:48, 20 April 2010 (UTC) | + | [http://udn.epicgames.com/Three/UnrealScriptReference.html#Dynamic%20Arrays Dynamic Arrays] so well, this page is missing .sort(delegate), also the .replace() is actually available in UE3? I cant say Ive seen it used but I'll assume its limited to the defprops |
+ | |||
+ | --[[User:00zX|00zX]] 20:48, 20 April 2010 (UTC) | ||
+ | |||
[[User:00zX|00zX]] , I also don't believe .replace is available any longer, and I also believe .Empty no longer works. Instead it should probably be changed to "ArrayName.Length=0;" I believe that will actually empty the array. It looks to me like someone just updated the UE2 article and didn't double check the info. | [[User:00zX|00zX]] , I also don't believe .replace is available any longer, and I also believe .Empty no longer works. Instead it should probably be changed to "ArrayName.Length=0;" I believe that will actually empty the array. It looks to me like someone just updated the UE2 article and didn't double check the info. | ||
--[[User:Krillin6|Krillin6]] 22:58, 15 May 2012 (UTC) | --[[User:Krillin6|Krillin6]] 22:58, 15 May 2012 (UTC) |
Revision as of 15:59, 15 May 2012
Apparently incorrect information with relation to Dynamic Array .function options
Dynamic Arrays so well, this page is missing .sort(delegate), also the .replace() is actually available in UE3? I cant say Ive seen it used but I'll assume its limited to the defprops
--00zX 20:48, 20 April 2010 (UTC)
00zX , I also don't believe .replace is available any longer, and I also believe .Empty no longer works. Instead it should probably be changed to "ArrayName.Length=0;" I believe that will actually empty the array. It looks to me like someone just updated the UE2 article and didn't double check the info. --Krillin6 22:58, 15 May 2012 (UTC)