My program doesn't have bugs. It just develops random features.

Difference between revisions of "Talk:Exec commands"

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(Created page with 'IMHO you can't really compare exec command parameters to UnrealScript data types. Particularly the backslash escaping rules do not apply to file names and double quotes only ensu…')
 
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IMHO you can't really compare exec command parameters to UnrealScript data types. Particularly the backslash escaping rules do not apply to file names and double quotes only ensure that space characters do not terminate the file name. As long as the file name doesn't include spaces (which is the case most of the time), it doesn't need to be enclosed in double quotes. The clamp modes expect either ''Clamp'' or ''Wrap'' as the values, not a number. —[[User:Wormbo|Wormbo]] 12:03, 21 June 2010 (UTC)
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IMHO you can't really compare exec command parameters to UnrealScript data types. Particularly the backslash escaping rules do not apply to file names and double quotes only ensure that space characters do not terminate the file name. As long as the file name doesn't include spaces (which is the case most of the time), it doesn't need to be enclosed in double quotes. The clamp modes expect either ''Clamp'' or ''Wrap'' as the values, not a number. Oh, and I don't see why this would be a mapping article, care to explain? —[[User:Wormbo|Wormbo]] 12:03, 21 June 2010 (UTC)

Revision as of 06:08, 21 June 2010

IMHO you can't really compare exec command parameters to UnrealScript data types. Particularly the backslash escaping rules do not apply to file names and double quotes only ensure that space characters do not terminate the file name. As long as the file name doesn't include spaces (which is the case most of the time), it doesn't need to be enclosed in double quotes. The clamp modes expect either Clamp or Wrap as the values, not a number. Oh, and I don't see why this would be a mapping article, care to explain? —Wormbo 12:03, 21 June 2010 (UTC)