Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Talk:How to Make an Inventory"

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(Error In Code - Discuss?)
 
(Absolutely correct!: new section)
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Changing what the line is extending from makes the code compile, and show up in the browser. I will give this a few days for discussion in case I am wrong and someone would like to point this out. If no one says anything(or changes it themselves) I will do so. [[User:GearType2|GearType2]] 10:51, 17 May 2008 (UTC)
 
Changing what the line is extending from makes the code compile, and show up in the browser. I will give this a few days for discussion in case I am wrong and someone would like to point this out. If no one says anything(or changes it themselves) I will do so. [[User:GearType2|GearType2]] 10:51, 17 May 2008 (UTC)
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== Absolutely correct! ==
 +
 +
Hi,
 +
 +
It's nice to see that my tutorial helped.
 +
 +
The change from UTPickupInventory to UTPickupFactory would work fine too.
 +
 +
I created my inventory purely from imported meshes from 3DSMax, so I guess that is why the UTPickupInventory worked. :)
 +
I had played around with the UTPickupFactory and it didn't work for me! It may have something to do with built-in meshes compared to imported meshes - I'm not sure.
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Good luck!
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 +
Izanagi

Revision as of 23:28, 17 May 2008

Current Issues with Tutorial

Hello. I found this tutorial helpful, but following the tutorial exactly as shown(while replacing the mesh with something like the healthpack mesh) will not compile.

Current Code:

class PickupItem_NewItem extends UTPickupInventory;
defaultproperties
{
  InventoryType=class'NewItem'
 
  Begin object Name=BaseMeshComp
  StaticMesh=StaticMesh'folder.folder.NameofMesh'
  scale=1
  Rotation=(pitch=16384, yaw=0, roll=0)
 
  End Object
}

Proposed Change:

class PickupItem_NewItem extends UTPickupFactory;
defaultproperties
{
  InventoryType=class'NewItem'
 
  Begin object Name=BaseMeshComp
  StaticMesh=StaticMesh'folder.folder.NameofMesh'
  scale=1
  Rotation=(pitch=16384, yaw=0, roll=0)
 
  End Object
}

Changing what the line is extending from makes the code compile, and show up in the browser. I will give this a few days for discussion in case I am wrong and someone would like to point this out. If no one says anything(or changes it themselves) I will do so. GearType2 10:51, 17 May 2008 (UTC)

Absolutely correct!

Hi,

It's nice to see that my tutorial helped.

The change from UTPickupInventory to UTPickupFactory would work fine too.

I created my inventory purely from imported meshes from 3DSMax, so I guess that is why the UTPickupInventory worked. :) I had played around with the UTPickupFactory and it didn't work for me! It may have something to do with built-in meshes compared to imported meshes - I'm not sure.

Good luck!

Izanagi