My program doesn't have bugs. It just develops random features.
Difference between revisions of "Talk:How to Make an Inventory"
From Unreal Wiki, The Unreal Engine Documentation Site
(Error In Code - Discuss?) |
(No difference)
|
Revision as of 03:51, 17 May 2008
Contents
Current Issues with Tutorial
Hello. I found this tutorial helpful, but following the tutorial exactly as shown(while replacing the mesh with something like the healthpack mesh) will not compile.
Current Code:
class PickupItem_NewItem extends UTPickupInventory; defaultproperties { InventoryType=class'NewItem' Begin object Name=BaseMeshComp StaticMesh=StaticMesh'folder.folder.NameofMesh' scale=1 Rotation=(pitch=16384, yaw=0, roll=0) End Object }
Proposed Change:
class PickupItem_NewItem extends UTPickupFactory; defaultproperties { InventoryType=class'NewItem' Begin object Name=BaseMeshComp StaticMesh=StaticMesh'folder.folder.NameofMesh' scale=1 Rotation=(pitch=16384, yaw=0, roll=0) End Object }
Changing what the line is extending from makes the code compile, and show up in the browser. I will give this a few days for discussion in case I am wrong and someone would like to point this out. If no one says anything(or changes it themselves) I will do so. GearType2 10:51, 17 May 2008 (UTC)