Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Talk:Operators"

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m (Had not realized that I was logged out.)
 
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:I will see about at least cleaning up and formatting the page. I just wanted to at least have the page created and with some content to hold it over.  
 
:I will see about at least cleaning up and formatting the page. I just wanted to at least have the page created and with some content to hold it over.  
 
:I think it'd be in the wiki's best interested to create a single page that contains all the available operators, throughout the lifetime of UnrealScript. We can do something similar to what some of the reference pages do and number what operators are available on which engine/game.
 
:I think it'd be in the wiki's best interested to create a single page that contains all the available operators, throughout the lifetime of UnrealScript. We can do something similar to what some of the reference pages do and number what operators are available on which engine/game.
--[[Special:Contributions/68.204.56.137|68.204.56.137]] 22:08, 5 January 2010 (UTC)
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--[[User:Unrealomega|Unrealomega]] 22:08, 5 January 2010 (UTC)

Latest revision as of 16:39, 5 January 2010

Operators are partially game-specific. I hoped this page would describe operators in general, their usage and how to define your own operators. Maybe a general overview of available operators throughout the different games and engine generations. Actual operator definitions are already listed on the individual games' class description pages. UE2:Object operators (UT2004) is a good example. (And the only complete one, so far. The descriptions for the other games still need work.) —Wormbo 21:26, 5 January 2010 (UTC)

I will see about at least cleaning up and formatting the page. I just wanted to at least have the page created and with some content to hold it over.
I think it'd be in the wiki's best interested to create a single page that contains all the available operators, throughout the lifetime of UnrealScript. We can do something similar to what some of the reference pages do and number what operators are available on which engine/game.

--Unrealomega 22:08, 5 January 2010 (UTC)