My program doesn't have bugs. It just develops random features.

Difference between revisions of "Talk:UnrealScript reference"

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(thanks Eliot, looks good ;))
m (looks good to me)
 
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Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
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==Topics that are missing from this page==
 
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:* '''Exec directive''' - is deprecated in UE3 though still needs a non-legacy article for UE2.
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 02:49, 22 April 2010 (UTC)
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:* '''Iterator''' - is indeed something to add yet but that's only useful if you have native access.
*Declaration
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:* '''Property variable''' - is actually just a native-only class reference.
**Iterator - native only.
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:* '''Flow control''' - is all done i think.
**Property variable type.<sup>3</sup> - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
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:* '''Static''' - is described in functions.
*Flow control
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:* '''Comments''' - done.  
**[[Assert statement]]
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:* '''TODO''': A list of articles to be made yet, feel free to make em of course!.
*Static functions in a variable class? also using an interface for similar.
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:** [[UnrealScript keywords]] - List of all know unrealscript keywords including deprecated/postponed/canceled keywords.
**eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
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:** [[Iterator]]
*Flow of events
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:** [[UnrealClasses reference]] - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like [[Object]], some classes that should be made are [[Canvas]], [[ReplicationInfo]], [[GameInfo]], [[HUD]], [[Interaction]], [[Input]] and [[Controller]] etc, it should explain why use them over [[Actor]].
**Timers / Tick.
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:** [[Exec directive]].
**Main Foreach AllIterators.
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:--Eliot 15:49, 18 May 2010 (UTC)
**[[What_happens_at_map_startup]]
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**[[What_happens_when_an_Actor_is_spawned]]
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**[[What_happens_when_an_Actor_is_destroyed]]
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*Components.
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*[[Comments]]
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Latest revision as of 17:18, 18 May 2010

Topics that are missing from this page[edit]

  • Exec directive - is deprecated in UE3 though still needs a non-legacy article for UE2.
  • Iterator - is indeed something to add yet but that's only useful if you have native access.
  • Property variable - is actually just a native-only class reference.
  • Flow control - is all done i think.
  • Static - is described in functions.
  • Comments - done.
  • TODO: A list of articles to be made yet, feel free to make em of course!.
--Eliot 15:49, 18 May 2010 (UTC)