My program doesn't have bugs. It just develops random features.
Difference between revisions of "Talk:UnrealScript reference"
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(thanks Eliot, looks good ;)) |
m (looks good to me) |
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− | + | ==Topics that are missing from this page== | |
− | + | :* '''Exec directive''' - is deprecated in UE3 though still needs a non-legacy article for UE2. | |
− | + | :* '''Iterator''' - is indeed something to add yet but that's only useful if you have native access. | |
− | + | :* '''Property variable''' - is actually just a native-only class reference. | |
− | + | :* '''Flow control''' - is all done i think. | |
− | * | + | :* '''Static''' - is described in functions. |
− | *Flow control | + | :* '''Comments''' - done. |
− | * | + | :* '''TODO''': A list of articles to be made yet, feel free to make em of course!. |
− | + | :** [[UnrealScript keywords]] - List of all know unrealscript keywords including deprecated/postponed/canceled keywords. | |
− | * | + | :** [[Iterator]] |
− | * | + | :** [[UnrealClasses reference]] - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like [[Object]], some classes that should be made are [[Canvas]], [[ReplicationInfo]], [[GameInfo]], [[HUD]], [[Interaction]], [[Input]] and [[Controller]] etc, it should explain why use them over [[Actor]]. |
− | ** | + | :** [[Exec directive]]. |
− | + | :--Eliot 15:49, 18 May 2010 (UTC) | |
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− | **[[ | + | |
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Latest revision as of 17:18, 18 May 2010
Topics that are missing from this page[edit]
-
- Exec directive - is deprecated in UE3 though still needs a non-legacy article for UE2.
- Iterator - is indeed something to add yet but that's only useful if you have native access.
- Property variable - is actually just a native-only class reference.
- Flow control - is all done i think.
- Static - is described in functions.
- Comments - done.
- TODO: A list of articles to be made yet, feel free to make em of course!.
- UnrealScript keywords - List of all know unrealscript keywords including deprecated/postponed/canceled keywords.
- Iterator
- UnrealClasses reference - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like Object, some classes that should be made are Canvas, ReplicationInfo, GameInfo, HUD, Interaction, Input and Controller etc, it should explain why use them over Actor.
- Exec directive.
- --Eliot 15:49, 18 May 2010 (UTC)