Talk:UnrealScript reference: Difference between revisions
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thanks Eliot, looks good ;) |
m looks good to me |
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==Topics that are missing from this page== | |||
:* '''Exec directive''' - is deprecated in UE3 though still needs a non-legacy article for UE2. | |||
:* '''Iterator''' - is indeed something to add yet but that's only useful if you have native access. | |||
:* '''Property variable''' - is actually just a native-only class reference. | |||
:* '''Flow control''' - is all done i think. | |||
* | :* '''Static''' - is described in functions. | ||
*Flow control | :* '''Comments''' - done. | ||
* | :* '''TODO''': A list of articles to be made yet, feel free to make em of course!. | ||
:** [[UnrealScript keywords]] - List of all know unrealscript keywords including deprecated/postponed/canceled keywords. | |||
* | :** [[Iterator]] | ||
* | :** [[UnrealClasses reference]] - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like [[Object]], some classes that should be made are [[Canvas]], [[ReplicationInfo]], [[GameInfo]], [[HUD]], [[Interaction]], [[Input]] and [[Controller]] etc, it should explain why use them over [[Actor]]. | ||
** | :** [[Exec directive]]. | ||
** | :--Eliot 15:49, 18 May 2010 (UTC) | ||
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Latest revision as of 17:18, 18 May 2010
Topics that are missing from this page
- Exec directive - is deprecated in UE3 though still needs a non-legacy article for UE2.
- Iterator - is indeed something to add yet but that's only useful if you have native access.
- Property variable - is actually just a native-only class reference.
- Flow control - is all done i think.
- Static - is described in functions.
- Comments - done.
- TODO: A list of articles to be made yet, feel free to make em of course!.
- UnrealScript keywords - List of all know unrealscript keywords including deprecated/postponed/canceled keywords.
- Iterator
- UnrealClasses reference - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like Object, some classes that should be made are Canvas, ReplicationInfo, GameInfo, HUD, Interaction, Input and Controller etc, it should explain why use them over Actor.
- Exec directive.
- --Eliot 15:49, 18 May 2010 (UTC)