My program doesn't have bugs. It just develops random features.
Difference between revisions of "Talk:UnrealScript reference"
From Unreal Wiki, The Unreal Engine Documentation Site
(My own bot in UT3) |
|||
Line 1: | Line 1: | ||
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | ||
+ | |||
+ | Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 21:05, 20 April 2010 (UTC) | ||
+ | *Preprocessor. | ||
+ | *Timers / Tick. | ||
+ | *Main Foreach AllIterators. | ||
+ | *Components. | ||
+ | *Static functions in a variable class? also using an interface for similar. | ||
+ | *Flow of events, map start, spawn, etc. | ||
+ | *Property variable type. | ||
+ | *Iterator Declaration, native only. |
Revision as of 14:05, 20 April 2010
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 21:05, 20 April 2010 (UTC)
- Preprocessor.
- Timers / Tick.
- Main Foreach AllIterators.
- Components.
- Static functions in a variable class? also using an interface for similar.
- Flow of events, map start, spawn, etc.
- Property variable type.
- Iterator Declaration, native only.