My program doesn't have bugs. It just develops random features.

Difference between revisions of "Talk:UnrealScript reference"

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(My own bot in UT3)
 
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Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
 
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
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Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 21:05, 20 April 2010 (UTC)
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*Preprocessor.
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*Timers / Tick.
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*Main Foreach AllIterators.
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*Components.
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*Static functions in a variable class? also using an interface for similar.
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*Flow of events, map start, spawn, etc.
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*Property variable type.
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*Iterator Declaration, native only.

Revision as of 14:05, 20 April 2010

Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?

Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 21:05, 20 April 2010 (UTC)

  • Preprocessor.
  • Timers / Tick.
  • Main Foreach AllIterators.
  • Components.
  • Static functions in a variable class? also using an interface for similar.
  • Flow of events, map start, spawn, etc.
  • Property variable type.
  • Iterator Declaration, native only.