Talk:UnrealScript reference: Difference between revisions
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My own bot in UT3 |
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Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | ||
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 21:05, 20 April 2010 (UTC) | |||
*Preprocessor. | |||
*Timers / Tick. | |||
*Main Foreach AllIterators. | |||
*Components. | |||
*Static functions in a variable class? also using an interface for similar. | |||
*Flow of events, map start, spawn, etc. | |||
*Property variable type. | |||
*Iterator Declaration, native only. |
Revision as of 14:05, 20 April 2010
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 21:05, 20 April 2010 (UTC)
- Preprocessor.
- Timers / Tick.
- Main Foreach AllIterators.
- Components.
- Static functions in a variable class? also using an interface for similar.
- Flow of events, map start, spawn, etc.
- Property variable type.
- Iterator Declaration, native only.