I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "Talk:UnrealScript reference"
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Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | ||
− | Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] | + | Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 03:58, 21 April 2010 (UTC) |
*[[Preprocessor]] | *[[Preprocessor]] | ||
*Timers / Tick. | *Timers / Tick. | ||
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*Iterator Declaration, native only. | *Iterator Declaration, native only. | ||
*[[Comments]] | *[[Comments]] | ||
+ | *[[Assert statement]] |
Revision as of 20:58, 20 April 2010
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 03:58, 21 April 2010 (UTC)
- Preprocessor
- Timers / Tick.
- Main Foreach AllIterators.
- Components.
- Static functions in a variable class? also using an interface for similar.
- Flow of events, map start, spawn, etc.
- Property variable type.
- Iterator Declaration, native only.
- Comments
- Assert statement