I love the smell of UnrealEd crashing in the morning. – tarquin

Difference between revisions of "Talk:UnrealScript reference"

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Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
 
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
  
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 21:05, 20 April 2010 (UTC)
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Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 03:58, 21 April 2010 (UTC)
 
*[[Preprocessor]]
 
*[[Preprocessor]]
 
*Timers / Tick.
 
*Timers / Tick.
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*Iterator Declaration, native only.
 
*Iterator Declaration, native only.
 
*[[Comments]]
 
*[[Comments]]
 +
*[[Assert statement]]

Revision as of 20:58, 20 April 2010

Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?

Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 03:58, 21 April 2010 (UTC)

  • Preprocessor
  • Timers / Tick.
  • Main Foreach AllIterators.
  • Components.
  • Static functions in a variable class? also using an interface for similar.
  • Flow of events, map start, spawn, etc.
  • Property variable type.
  • Iterator Declaration, native only.
  • Comments
  • Assert statement