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Difference between revisions of "Talk:UnrealScript reference"
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(thanks Eliot, looks good ;)) |
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**[[What_happens_when_an_Actor_is_spawned]] | **[[What_happens_when_an_Actor_is_spawned]] | ||
**[[What_happens_when_an_Actor_is_destroyed]] | **[[What_happens_when_an_Actor_is_destroyed]] | ||
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*[[Comments]] | *[[Comments]] |
Revision as of 19:51, 21 April 2010
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 02:49, 22 April 2010 (UTC)
- Declaration
- Iterator - native only.
- Property variable type.3 - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
- Flow control
- Static functions in a variable class? also using an interface for similar.
- eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
- Flow of events
- Timers / Tick.
- Main Foreach AllIterators.
- What_happens_at_map_startup
- What_happens_when_an_Actor_is_spawned
- What_happens_when_an_Actor_is_destroyed
- Components3
- Comments