I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "Talk:UnrealScript reference"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Line 2: Line 2:
  
 
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 21:05, 20 April 2010 (UTC)
 
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 21:05, 20 April 2010 (UTC)
*Preprocessor.
+
*[[Preprocessor]]
 
*Timers / Tick.
 
*Timers / Tick.
 
*Main Foreach AllIterators.
 
*Main Foreach AllIterators.
Line 10: Line 10:
 
*Property variable type.
 
*Property variable type.
 
*Iterator Declaration, native only.
 
*Iterator Declaration, native only.
 +
*[[Comments]]

Revision as of 14:48, 20 April 2010

Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?

Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 21:05, 20 April 2010 (UTC)

  • Preprocessor
  • Timers / Tick.
  • Main Foreach AllIterators.
  • Components.
  • Static functions in a variable class? also using an interface for similar.
  • Flow of events, map start, spawn, etc.
  • Property variable type.
  • Iterator Declaration, native only.
  • Comments