Talk:UnrealScript reference: Difference between revisions
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thanks Eliot, looks good ;) |
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Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | ||
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] | Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 02:49, 22 April 2010 (UTC) | ||
*[[ | *Declaration | ||
*Timers / Tick. | **Iterator - native only. | ||
*Main Foreach AllIterators. | **Property variable type.<sup>3</sup> - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic') | ||
*Flow control | |||
**[[Assert statement]] | |||
*Static functions in a variable class? also using an interface for similar. | |||
**eg class'foo'.static.bar(); vs var foo roo; roo.static.bar(); | |||
*Flow of events | |||
**Timers / Tick. | |||
**Main Foreach AllIterators. | |||
**[[What_happens_at_map_startup]] | |||
**[[What_happens_when_an_Actor_is_spawned]] | |||
**[[What_happens_when_an_Actor_is_destroyed]] | |||
*Components. | *Components. | ||
*[[Comments]] | *[[Comments]] | ||
Revision as of 19:49, 21 April 2010
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 02:49, 22 April 2010 (UTC)
- Declaration
- Iterator - native only.
- Property variable type.3 - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
- Flow control
- Static functions in a variable class? also using an interface for similar.
- eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
- Flow of events
- Timers / Tick.
- Main Foreach AllIterators.
- What_happens_at_map_startup
- What_happens_when_an_Actor_is_spawned
- What_happens_when_an_Actor_is_destroyed
- Components.
- Comments