Talk:UnrealScript reference: Difference between revisions

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00zX (talk | contribs)
thanks Eliot, looks good ;)
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Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?


Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 03:58, 21 April 2010 (UTC)
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 02:49, 22 April 2010 (UTC)
*[[Preprocessor]]
*Declaration
*Timers / Tick.
**Iterator - native only.
*Main Foreach AllIterators.
**Property variable type.<sup>3</sup> - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
*Flow control
**[[Assert statement]]
*Static functions in a variable class? also using an interface for similar.
**eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
*Flow of events
**Timers / Tick.
**Main Foreach AllIterators.
**[[What_happens_at_map_startup]]
**[[What_happens_when_an_Actor_is_spawned]]
**[[What_happens_when_an_Actor_is_destroyed]]
*Components.
*Components.
*Static functions in a variable class? also using an interface for similar.
*Flow of events, map start, spawn, etc.
*Property variable type.
*Iterator Declaration, native only.
*[[Comments]]
*[[Comments]]
*[[Assert statement]]

Revision as of 19:49, 21 April 2010

Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?

Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 02:49, 22 April 2010 (UTC)