Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Talk:UnrealScript reference"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m
m
Line 1: Line 1:
 
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
 
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
  
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 02:49, 22 April 2010 (UTC)
+
Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 03:40, 22 April 2010 (UTC)
 +
*[[Legacy:Exec_Directive]] - No longer used in UE3?
 
*Declaration
 
*Declaration
 
**Iterator - native only.
 
**Iterator - native only.
Line 9: Line 10:
 
*Static functions in a variable class? also using an interface for similar.
 
*Static functions in a variable class? also using an interface for similar.
 
**eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
 
**eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
*Flow of events
 
**Timers / Tick.
 
**Main Foreach AllIterators.
 
**[[What_happens_at_map_startup]]
 
**[[What_happens_when_an_Actor_is_spawned]]
 
**[[What_happens_when_an_Actor_is_destroyed]]
 
*Components<sup>3</sup>
 
 
*[[Comments]]
 
*[[Comments]]

Revision as of 21:40, 21 April 2010

Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?

Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 03:40, 22 April 2010 (UTC)

  • Legacy:Exec_Directive - No longer used in UE3?
  • Declaration
    • Iterator - native only.
    • Property variable type.3 - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
  • Flow control
  • Static functions in a variable class? also using an interface for similar.
    • eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
  • Comments