Cogito, ergo sum
Difference between revisions of "Talk:UnrealScript reference"
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Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots? | ||
− | Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] | + | Dunno bout makin "hand-made" bots but topics that are missing from this page: --[[User:00zX|00zX]] 03:40, 22 April 2010 (UTC) |
+ | *[[Legacy:Exec_Directive]] - No longer used in UE3? | ||
*Declaration | *Declaration | ||
**Iterator - native only. | **Iterator - native only. | ||
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*Static functions in a variable class? also using an interface for similar. | *Static functions in a variable class? also using an interface for similar. | ||
**eg class'foo'.static.bar(); vs var foo roo; roo.static.bar(); | **eg class'foo'.static.bar(); vs var foo roo; roo.static.bar(); | ||
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*[[Comments]] | *[[Comments]] |
Revision as of 20:40, 21 April 2010
Hi, I'm new to Unreal Universe, and I'd like to program a bot on my own to use it in UT3. I've read a lot of things about how to do it for UT2004, but not for this "new" version. Is it possible to play UT3 with such "hand-made" bots?
Dunno bout makin "hand-made" bots but topics that are missing from this page: --00zX 03:40, 22 April 2010 (UTC)
- Legacy:Exec_Directive - No longer used in UE3?
- Declaration
- Iterator - native only.
- Property variable type.3 - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
- Flow control
- Static functions in a variable class? also using an interface for similar.
- eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
- Comments