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Talk:UnrealScript security considerations

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Revision as of 04:27, 2 May 2012 by Eliot (Talk | contribs)

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This is funny because this is exactly what Epic Games didn't consider when they made UT2004 ಠ_ಠ --Eliot 20:23, 4 March 2012 (UTC)

That's why we should write all these things down - to prevent it from happening again. —Wormbo 22:02, 4 March 2012 (UTC)

Wow, I always knew UTComp was crap, code-wise. But I never expected it to be this bad. —Wormbo 08:41, 22 April 2012 (UTC)

Indeed, I've posted about it on the Epic Games forums with more details --Eliot 10:27, 2 May 2012 (UTC)