Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Talk:What happens at map startup"

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(Created page with '<pre>ScriptLog: UTUIFrontEnd: Starting Game...open VCTF-SilkyTest1?game=SilkyGameContent.SilkyGameInfoContent?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConn…')
 
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<pre>ScriptLog: UTUIFrontEnd: Starting Game...open VCTF-SilkyTest1?game=SilkyGameContent.SilkyGameInfoContent?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=False?bUsesArbitration=False?bIsDedicated=False?OwningPlayerName=?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?name=Player1
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<pre>
 
Log: LoadMap: VCTF-SilkyTest1?name=Player1?team=255?game=SilkyGameContent.SilkyGameInfoContent?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=False?bUsesArbitration=False?bIsDedicated=False?OwningPlayerName=?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1
 
Log: LoadMap: VCTF-SilkyTest1?name=Player1?team=255?game=SilkyGameContent.SilkyGameInfoContent?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=False?bUsesArbitration=False?bIsDedicated=False?OwningPlayerName=?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1
 
Log: Virtual  memory allocation size:  72.93 MByte (76472320 Bytes)
 
Log: Virtual  memory allocation size:  72.93 MByte (76472320 Bytes)
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So in terms of the uscript events where does this happen? To past a snippet of a UDK log file (trimmed abit of fat). As you can see we have Bringing the World and level for play, the game class is initialized before the PhysX scene. I just thought this might help if only alittle. --[[User:00zX|00zX]] 17:30, 12 February 2010 (UTC)
 
So in terms of the uscript events where does this happen? To past a snippet of a UDK log file (trimmed abit of fat). As you can see we have Bringing the World and level for play, the game class is initialized before the PhysX scene. I just thought this might help if only alittle. --[[User:00zX|00zX]] 17:30, 12 February 2010 (UTC)
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<pre>
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Log: Browse: DM-DE-Ironic?BonusVehicles=false?Game=XGame.xDeathMatch?Mutator=UnrealGame.MutGameSpeed,XGame.MutNoAdrenaline,XGame.MutQuadJump,XGame.MutRegen,XGame.MutSpeciesStats,UnrealGame.MutBerserk,UTClassic.MutUTClassic,XGame.MutFastWeapSwitch?bAutoNumBots=False?NumBots=1?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
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Log: Collecting garbage
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Log: Purging garbage
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Log: (Karma): Level Karma Terminated.
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Log: Garbage: objects: 38583->36104; refs: 507369
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Log: Game class is 'xDeathMatch'
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Log: Bringing Level DM-DE-Ironic.myLevel up for play (0) appSeconds: 108.986000...
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Log: (Karma): Autodetecting CPU for SSE
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Log: (Karma): Using SSE Optimizations
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Log: Spawning new actor for Viewport WindowsViewport
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Log: Precaching: DM-DE-Ironic.LevelInfo0
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Log: Static mesh batches: 7264332 vertex bytes, 911532 index bytes
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Log: Allocating 16384 byte dynamic index buffer.
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Log: Allocating 24666 byte dynamic index buffer.
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Log: Finished precaching geometry in 3.060 seconds
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Log: Finished precaching textures in 3.881 seconds
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ScriptLog: START MATCH
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</pre>
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A 2k4 log matches this snippet of source as its a closer engine version --[[User:00zX|00zX]] 17:47, 12 February 2010 (UTC)

Revision as of 10:47, 12 February 2010

Log: LoadMap: VCTF-SilkyTest1?name=Player1?team=255?game=SilkyGameContent.SilkyGameInfoContent?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=False?bUsesArbitration=False?bIsDedicated=False?OwningPlayerName=?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1
Log: Virtual  memory allocation size:  72.93 MByte (76472320 Bytes)
Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
Log: Game class is 'SilkyGameInfoContent'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World VCTF-SilkyTest1.TheWorld up for play (0) at 2010.02.04-02.33.17
Log: Bringing up level for play took: 0.251944
Log: Accessed None 'AccessControl'
        SilkyGameInfoContent VCTF-SilkyTest1.TheWorld:PersistentLevel.SilkyGameInfoContent_0
        Function Engine.GameInfo:Login:05A4
Log: ########### Finished loading level: 3.162995 seconds
Error: Can't start an online game that hasn't been created
ScriptLog: START MATCH

So in terms of the uscript events where does this happen? To past a snippet of a UDK log file (trimmed abit of fat). As you can see we have Bringing the World and level for play, the game class is initialized before the PhysX scene. I just thought this might help if only alittle. --00zX 17:30, 12 February 2010 (UTC)

Log: Browse: DM-DE-Ironic?BonusVehicles=false?Game=XGame.xDeathMatch?Mutator=UnrealGame.MutGameSpeed,XGame.MutNoAdrenaline,XGame.MutQuadJump,XGame.MutRegen,XGame.MutSpeciesStats,UnrealGame.MutBerserk,UTClassic.MutUTClassic,XGame.MutFastWeapSwitch?bAutoNumBots=False?NumBots=1?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 38583->36104; refs: 507369
Log: Game class is 'xDeathMatch'
Log: Bringing Level DM-DE-Ironic.myLevel up for play (0) appSeconds: 108.986000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Spawning new actor for Viewport WindowsViewport
Log: Precaching: DM-DE-Ironic.LevelInfo0
Log: Static mesh batches: 7264332 vertex bytes, 911532 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 24666 byte dynamic index buffer.
Log: Finished precaching geometry in 3.060 seconds
Log: Finished precaching textures in 3.881 seconds
ScriptLog: START MATCH

A 2k4 log matches this snippet of source as its a closer engine version --00zX 17:47, 12 February 2010 (UTC)