Mostly Harmless

Talk:What happens at map startup

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Revision as of 10:30, 12 February 2010 by 00zX (Talk | contribs) (Created page with '<pre>ScriptLog: UTUIFrontEnd: Starting Game...open VCTF-SilkyTest1?game=SilkyGameContent.SilkyGameInfoContent?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConn…')

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ScriptLog: UTUIFrontEnd: Starting Game...open VCTF-SilkyTest1?game=SilkyGameContent.SilkyGameInfoContent?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=False?bUsesArbitration=False?bIsDedicated=False?OwningPlayerName=?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?name=Player1
Log: LoadMap: VCTF-SilkyTest1?name=Player1?team=255?game=SilkyGameContent.SilkyGameInfoContent?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=False?bUsesArbitration=False?bIsDedicated=False?OwningPlayerName=?PingInMs=0?MatchQuality=0.000000?GameState=OGS_NoSession?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1
Log: Virtual  memory allocation size:  72.93 MByte (76472320 Bytes)
Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
Log: Game class is 'SilkyGameInfoContent'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World VCTF-SilkyTest1.TheWorld up for play (0) at 2010.02.04-02.33.17
Log: Bringing up level for play took: 0.251944
Log: Accessed None 'AccessControl'
        SilkyGameInfoContent VCTF-SilkyTest1.TheWorld:PersistentLevel.SilkyGameInfoContent_0
        Function Engine.GameInfo:Login:05A4
Log: ########### Finished loading level: 3.162995 seconds
Error: Can't start an online game that hasn't been created
ScriptLog: START MATCH

So in terms of the uscript events where does this happen? To past a snippet of a UDK log file (trimmed abit of fat). As you can see we have Bringing the World and level for play, the game class is initialized before the PhysX scene. I just thought this might help if only alittle. --00zX 17:30, 12 February 2010 (UTC)