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Difference between revisions of "Template:Category game classes"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | This [[Project:Categories|category]] contains all [[UnrealScript]] [[class]]e{{#ifexist:Category:{{{1}}}-specific interfaces|s and [[interface]]}}s specific to [[{{{2|{{{1}}}}}}]]. | + | This [[Project:Categories|category]] contains all {{#if:{{{custom|}}}|custom}} [[UnrealScript]] [[class]]e{{#ifexist:Category:{{{1}}}-specific interfaces|s and [[interface]]}}s specific to [[{{{2|{{{1}}}}}}]]. |
<includeonly> | <includeonly> | ||
− | [[Category:Classes by game]] | + | {{#if:{{{custom|}}} |
+ | |[[Category:Custom classes by game]] [[Category:{{{1}}}-specific classes{{!}} {{PAGENAME}}]] | ||
+ | |[[Category:Classes by game]]}} | ||
</includeonly><noinclude> | </includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |
Revision as of 04:35, 16 March 2008
This category contains all UnrealScript classes specific to [[{{{1}}}]].
[edit] Documentation
This template defines the content of game-specific class category pages.
Usage
For stock class categories:
{{category game classes|UT3|UE3}}
The first parameter is mandatory and defines the game's short name. The long name is determined through a template with same name as the short name. The second parameter is optional and defines the short name of a "parent game", usually the game's engine.
For custom class categories:
{{category game classes|UT3|UE3|custom=yes}}