Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Template:Navbox unrealscript"
From Unreal Wiki, The Unreal Engine Documentation Site
m (added cpptext block) |
(modified simple type links to let them point to dedicated simple type pages, in case we ever have more than just redirects; FilterEditorOnly is not a flow control statement) |
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| name = navbox unrealscript | | name = navbox unrealscript | ||
| title = [[UnrealScript reference]] | | title = [[UnrealScript reference]] | ||
+ | |||
| group1 = Declarations | | group1 = Declarations | ||
− | | list1 = [[ | + | | list1 = [[Preprocessor]] • [[Classes]] • [[Interfaces]] • [[Cpptext]] • [[Constants]] • [[Enums]] • [[Structs]] • [[Variables]] ([[Metadata]]) • [[Replication block]] • [[Operators]] • [[Delegates]] • [[Functions]] • [[States]] • [[Defaultproperties]] ([[Subobjects]]) |
+ | |||
| group2 = [[Types]] | | group2 = [[Types]] | ||
− | | list2 = [[ | + | | list2 = [[bool]] • [[byte]] • [[float]] • [[int]] • [[name]] • [[string]] • [[Types#Reference types|Object]] • [[Class_limiter#Class|Class]] • [[Enums]] • [[Structs]] ([[Vector]] ⋅ [[Rotator]] ⋅ [[Quat]] ⋅ [[Color]]) • [[Static arrays]] • [[Dynamic arrays]] • [[Delegates]] • [[Typecasting]] |
+ | |||
| group3 = [[Literals]] | | group3 = [[Literals]] | ||
− | | list3 = [[Literals#Boolean values|Boolean]] • [[Literals#Float numbers|Float]] • [[Literals#Integer numbers|Integer]] • [[Literals#Names|Names]] • [[Literals#Objects|Objects]] • [[Literals#Vectors|Vectors]] • [[Literals#Rotators|Rotators]] • [[Literals#Strings|Strings]] | + | | list3 = [[Literals#Boolean values|Boolean]] • [[Literals#Float numbers|Float]] • [[Literals#Integer numbers|Integer]] • [[Literals#Names|Names]] • [[Literals#Objects|Objects]] ([[None]] ⋅ [[Self]]) • [[Literals#Vectors|Vectors]] • [[Literals#Rotators|Rotators]] • [[Literals#Strings|Strings]] |
− | | group4 = [[Flow control]] | + | |
− | | list4 = [[ | + | | group4 = [[Flow control|Flow]] |
+ | | list4 = [[GoTo statement|GoTo]] • [[If statement|If]] • [[Assert statement|Assert]] • [[Return statement|Return]] • [[Stop statement|Stop]] • [[Switch statement|Switch]] • [[While loop|While]] • [[Do...Until loop|Do...Until]] • [[For loop|For]] • [[ForEach loop|ForEach]] • [[Break statement|Break]] • [[Continue statement|Continue]] | ||
+ | |||
+ | | group5 = [[Specifiers]] | ||
+ | | list5 = [[Function call specifiers#Super|Super]] • [[Function call specifiers#Global|Global]] • [[Functions#Syntax 3|Static]] • [[Variables#Accessing variables|Default]] • [[Constants#Usage|Const]] | ||
+ | |||
+ | | group6 = [[UnrealScript]] | ||
+ | | list6 = [[UnrealScript syntax|Syntax]] • [[UC File|.UC]] • [[UCI File|.UCI]] • [[UPKG File|.UPKG]] • [[Comments]] • [[Compiler directives|#directives]] • [[Native coding|Native]] | ||
}}<includeonly> | }}<includeonly> | ||
{{#ifeq:{{#sub:{{PAGENAME}}|0|12}}|UnrealScript|[[Category:UnrealScript reference| {{PAGENAME}}]]|[[Category:UnrealScript reference|{{PAGENAME}}]]}} | {{#ifeq:{{#sub:{{PAGENAME}}|0|12}}|UnrealScript|[[Category:UnrealScript reference| {{PAGENAME}}]]|[[Category:UnrealScript reference|{{PAGENAME}}]]}} |
Latest revision as of 11:33, 29 August 2015
Declarations | Preprocessor • Classes • Interfaces • Cpptext • Constants • Enums • Structs • Variables (Metadata) • Replication block • Operators • Delegates • Functions • States • Defaultproperties (Subobjects) |
---|---|
Types | bool • byte • float • int • name • string • Object • Class • Enums • Structs (Vector ⋅ Rotator ⋅ Quat ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting |
Literals | Boolean • Float • Integer • Names • Objects (None ⋅ Self) • Vectors • Rotators • Strings |
Flow | GoTo • If • Assert • Return • Stop • Switch • While • Do...Until • For • ForEach • Break • Continue |
Specifiers | Super • Global • Static • Default • Const |
UnrealScript | Syntax • .UC • .UCI • .UPKG • Comments • #directives • Native |
[create] Documentation