My program doesn't have bugs. It just develops random features.
Difference between revisions of "Template:Navbox unrealscript"
From Unreal Wiki, The Unreal Engine Documentation Site
m (Added Color reference) |
m (Added Specifiers group and sorted Declarations group.) |
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| title = [[UnrealScript reference]] | | title = [[UnrealScript reference]] | ||
| group1 = Declarations | | group1 = Declarations | ||
− | | list1 = [[ | + | | list1 = [[Preprocessor]] • [[Classes]] • [[Interfaces]] • [[cpptext]] • [[Constants]] • [[Enums]] • [[Structs]] • [[Variables]] ([[Metadata]]) • [[Replication block]] • [[Operators]] • [[Delegates]] • [[Functions]] • [[States]] • [[Defaultproperties]] ([[Subobjects]]) |
− | • [[ | + | |
| group2 = [[Types]] | | group2 = [[Types]] | ||
| list2 = [[Types#Bool|bool]] • [[Types#Byte|byte]] • [[Types#Float|float]] • [[Types#Int|int]] • [[Types#Name|name]] • [[Types#String|string]] • [[Types#Reference types|Object]] • [[Enums]] • [[Structs]] ([[Vector]] ⋅ [[Rotator]] ⋅ [[Color]]) • [[Static arrays]] • [[Dynamic arrays]] • [[Delegates]] • [[Typecasting]] | | list2 = [[Types#Bool|bool]] • [[Types#Byte|byte]] • [[Types#Float|float]] • [[Types#Int|int]] • [[Types#Name|name]] • [[Types#String|string]] • [[Types#Reference types|Object]] • [[Enums]] • [[Structs]] ([[Vector]] ⋅ [[Rotator]] ⋅ [[Color]]) • [[Static arrays]] • [[Dynamic arrays]] • [[Delegates]] • [[Typecasting]] | ||
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| group4 = [[Flow control]] | | group4 = [[Flow control]] | ||
| list4 = [[Assert statement]] • [[Break statement]] • [[Continue statement]] • [[Do loop]] • [[For loop]] • [[ForEach loop]] • [[GoTo statement]] • [[If statement]] • [[Return statement]] • [[Stop statement]] • [[Switch statement]] • [[While loop]] | | list4 = [[Assert statement]] • [[Break statement]] • [[Continue statement]] • [[Do loop]] • [[For loop]] • [[ForEach loop]] • [[GoTo statement]] • [[If statement]] • [[Return statement]] • [[Stop statement]] • [[Switch statement]] • [[While loop]] | ||
− | | group5 = [[ | + | | group5 = [[Function call specifiers|Specifiers]] |
− | | list5 = [[UC File|.UC]] • [[UCI File|.UCI]] • [[UPKG File|.UPKG]] • [[Comments]] | + | | list5 = [[Function call specifiers#Super|Super]] • [[Function call specifiers#Global|Global]] • [[Functions#Syntax_2|Static]] • [[Variables#Accessing_variables|Default]] |
+ | | group6 = [[UnrealScript]] | ||
+ | | list6 = [[UC File|.UC]] • [[UCI File|.UCI]] • [[UPKG File|.UPKG]] • [[Comments]] | ||
}}<includeonly> | }}<includeonly> | ||
{{#ifeq:{{#sub:{{PAGENAME}}|0|12}}|UnrealScript|[[Category:UnrealScript reference| {{PAGENAME}}]]|[[Category:UnrealScript reference|{{PAGENAME}}]]}} | {{#ifeq:{{#sub:{{PAGENAME}}|0|12}}|UnrealScript|[[Category:UnrealScript reference| {{PAGENAME}}]]|[[Category:UnrealScript reference|{{PAGENAME}}]]}} |
Revision as of 00:49, 15 May 2010
Declarations | Preprocessor • Classes • Interfaces • cpptext • Constants • Enums • Structs • Variables (Metadata) • Replication block • Operators • Delegates • Functions • States • Defaultproperties (Subobjects) |
---|---|
Types | bool • byte • float • int • name • string • Object • Enums • Structs (Vector ⋅ Rotator ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting |
Literals | Boolean • Float • Integer • Names • Objects • Vectors • Rotators • Strings |
Flow control | Assert statement • Break statement • Continue statement • Do loop • For loop • ForEach loop • GoTo statement • If statement • Return statement • Stop statement • Switch statement • While loop |
Specifiers | Super • Global • Static • Default |
UnrealScript | .UC • .UCI • .UPKG • Comments |
[create] Documentation