I'm a doctor, not a mechanic
Difference between revisions of "Template:Navbox unrealscript"
From Unreal Wiki, The Unreal Engine Documentation Site
m |
m (Self is no specifier, but a special object literal) |
||
Line 7: | Line 7: | ||
| list2 = [[Types#Bool|bool]] • [[Types#Byte|byte]] • [[Types#Float|float]] • [[Types#Int|int]] • [[Types#Name|name]] • [[Types#String|string]] • [[Types#Reference types|Object]] • [[Enums]] • [[Structs]] ([[Vector]] ⋅ [[Rotator]] ⋅ [[Color]]) • [[Static arrays]] • [[Dynamic arrays]] • [[Delegates]] • [[Typecasting]] | | list2 = [[Types#Bool|bool]] • [[Types#Byte|byte]] • [[Types#Float|float]] • [[Types#Int|int]] • [[Types#Name|name]] • [[Types#String|string]] • [[Types#Reference types|Object]] • [[Enums]] • [[Structs]] ([[Vector]] ⋅ [[Rotator]] ⋅ [[Color]]) • [[Static arrays]] • [[Dynamic arrays]] • [[Delegates]] • [[Typecasting]] | ||
| group3 = [[Literals]] | | group3 = [[Literals]] | ||
− | | list3 = [[Literals#Boolean values|Boolean]] • [[Literals#Float numbers|Float]] • [[Literals#Integer numbers|Integer]] • [[Literals#Names|Names]] • [[Literals#Objects|Objects]] • [[Literals#Vectors|Vectors]] • [[Literals#Rotators|Rotators]] • [[Literals#Strings|Strings]] | + | | list3 = [[Literals#Boolean values|Boolean]] • [[Literals#Float numbers|Float]] • [[Literals#Integer numbers|Integer]] • [[Literals#Names|Names]] • [[Literals#Objects|Objects]] ([[None]] ⋅ [[Self]]) • [[Literals#Vectors|Vectors]] • [[Literals#Rotators|Rotators]] • [[Literals#Strings|Strings]] |
| group4 = [[Flow control]] | | group4 = [[Flow control]] | ||
| list4 = [[Assert statement]] • [[Break statement]] • [[Continue statement]] • [[Do loop]] • [[For loop]] • [[ForEach loop]] • [[GoTo statement]] • [[If statement]] • [[Return statement]] • [[Stop statement]] • [[Switch statement]] • [[While loop]] | | list4 = [[Assert statement]] • [[Break statement]] • [[Continue statement]] • [[Do loop]] • [[For loop]] • [[ForEach loop]] • [[GoTo statement]] • [[If statement]] • [[Return statement]] • [[Stop statement]] • [[Switch statement]] • [[While loop]] | ||
| group5 = [[Function call specifiers|Specifiers]] | | group5 = [[Function call specifiers|Specifiers]] | ||
− | | list5 = [[Function call specifiers#Super|Super]] • [[Function call specifiers#Global|Global]] • [[Functions#Syntax_2|Static]] • [[Variables#Accessing_variables|Default]] • [[ | + | | list5 = [[Function call specifiers#Super|Super]] • [[Function call specifiers#Global|Global]] • [[Functions#Syntax_2|Static]] • [[Variables#Accessing_variables|Default]] • [[Constants#Usage|Const]] |
| group6 = [[UnrealScript]] | | group6 = [[UnrealScript]] | ||
| list6 = [[UC File|.UC]] • [[UCI File|.UCI]] • [[UPKG File|.UPKG]] • [[Comments]] | | list6 = [[UC File|.UC]] • [[UCI File|.UCI]] • [[UPKG File|.UPKG]] • [[Comments]] |
Revision as of 09:32, 16 May 2010
Declarations | Preprocessor • Classes • Interfaces • cpptext • Constants • Enums • Structs • Variables (Metadata) • Replication block • Operators • Delegates • Functions • States • Defaultproperties (Subobjects) |
---|---|
Types | bool • byte • float • int • name • string • Object • Enums • Structs (Vector ⋅ Rotator ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting |
Literals | Boolean • Float • Integer • Names • Objects (None ⋅ Self) • Vectors • Rotators • Strings |
Flow control | Assert statement • Break statement • Continue statement • Do loop • For loop • ForEach loop • GoTo statement • If statement • Return statement • Stop statement • Switch statement • While loop |
Specifiers | Super • Global • Static • Default • Const |
UnrealScript | .UC • .UCI • .UPKG • Comments |
[create] Documentation