Gah - a solution with more questions. – EntropicLqd

UE1:ASMD (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Inventory >> Weapon >> ASMD
Package: 
UnrealShare
This class in other games:
RTNP, U1

ASMD.

Properties[edit]

Property group 'ASMD'[edit]

HitDamage[edit]

Type: int


Default value: 35

Internal variables[edit]

Amp[edit]

Type: Pickup


bBotSpecialMove[edit]

Type: bool


Tracked[edit]

Type: Projectile


Default values[edit]

Property Value
AIRating 0.6
AltFireSound Sound'UnrealShare.ASMD.TazerAltFire'
AltProjectileClass Class'UnrealShare.TazerProj'
AltRefireRate 0.7
AmmoName Class'UnrealShare.ASMDAmmo'
AutoSwitchPriority 4
bAltWarnTarget True
bInstantHit True
bNoSmooth False
bSplashDamage True
CollisionHeight 8.0
CollisionRadius 28.0
DeathMessage "%k inflicted mortal damage upon %o with the %w."
FireOffset
Member Value
X 12.0
Y -6.0
Z -7.0
FireSound Sound'UnrealShare.ASMD.TazerFire'
InventoryGroup 4
ItemName "ASMD"
Mass 50.0
Mesh LodMesh'UnrealShare.ASMDPick'
Misc1Sound Sound'UnrealShare.ASMD.Vapour'
PickupAmmoCount 20
PickupMessage "You got the ASMD"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealShare.ASMDPick'
PlayerViewMesh LodMesh'UnrealShare.ASMDM'
PlayerViewOffset
Member Value
X 3.5
Y -1.8
Z -2.0
SelectSound Sound'UnrealShare.ASMD.TazerSelect'
ThirdPersonMesh LodMesh'UnrealShare.ASMD3'

Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: Weapon.AltFire


BecomePickup[edit]

function BecomePickup ()

Overrides: Weapon.BecomePickup


Finish[edit]

function Finish ()

Overrides: Weapon.Finish


PlayAltFiring[edit]

function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


PlayFiring[edit]

function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayIdleAnim[edit]

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


ProcessTraceHit[edit]

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Weapon.ProcessTraceHit


ProjectileFire[edit]

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: Weapon.ProjectileFire


RateSelf[edit]

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


SpawnCopy[edit]

function Inventory SpawnCopy (Pawn Other)

Overrides: Weapon.SpawnCopy


SpawnEffect[edit]

function SpawnEffect (Object.Vector DVector, int NumPoints, Object.Rotator SmokeRotation, Object.Vector SmokeLocation)


TraceFire[edit]

function TraceFire (float Accuracy)

Overrides: Weapon.TraceFire


States[edit]

ComboMove[edit]

ComboMove.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


ComboMove.AltFire[edit]

function AltFire (float F)

Overrides: AltFire (global)


ComboMove.Fire[edit]

function Fire (float F)

Overrides: Weapon.Fire (global)


Idle[edit]

Idle.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Idle.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)