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UE1:Actor (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor |
- Package:
- Engine
- Direct subclasses:
- Brush, DamageType, Decal, Decoration, Effects, HUD, Info, Inventory, Keypoint, Light, Menu, NavigationPoint, Pawn, Projectile, ShareSounds, SpawnNotify, Triggers
- Known custom subclass:
- RJumpPad
- This class in other games:
- RTNP, U1, UE2Runtime, UT2003, U2, UT2004, U2XMP, UT3, UDK
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Actor: The base class of all actors. This is a built-in Unreal class and it shouldn't be modified.
Properties
See Actor properties.
Enums
See Actor enums.
Structs
PointRegion
Functions
Iterator functions
AllActors
native(304) final iterator function AllActors (class<Actor> BaseClass, out Actor Actor, optional name MatchTag)
BasedActors
native(306) final iterator function BasedActors (class<Actor> BaseClass, out Actor Actor)
ChildActors
native(305) final iterator function ChildActors (class<Actor> BaseClass, out Actor Actor)
RadiusActors
native(310) final iterator function RadiusActors (class<Actor> BaseClass, out Actor Actor, float Radius, optional Object.Vector Loc)
TouchingActors
native(307) final iterator function TouchingActors (class<Actor> BaseClass, out Actor Actor)
TraceActors
native(309) final iterator function TraceActors (class<Actor> BaseClass, out Actor Actor, out Object.Vector HitLoc, out Object.Vector HitNorm, Object.Vector End, optional Object.Vector Start, optional Object.Vector Extent)
VisibleActors
native(311) final iterator function VisibleActors (class<Actor> BaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc)
VisibleCollidingActors
native(312) final iterator function VisibleCollidingActors (class<Actor> BaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc, optional bool bIgnoreHidden)
Latent functions
FinishAnim
native(261) final latent function FinishAnim ()
FinishInterpolation
native(301) final latent function FinishInterpolation ()
Sleep
native(256) final latent function Sleep (float Seconds)
Native functions
Events
See Actor events.
Other instance functions
BecomeViewTarget
function BecomeViewTarget ()
GetHumanName
function string GetHumanName ()
GetItemName
HurtRadius
final function HurtRadius (float DamageAmount, float DamageRadius, name DamageName, float Momentum, Object.Vector HitLocation)
SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
SetDisplayProperties
function SetDisplayProperties (ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)