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UE1:Actor (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor |
- Package:
- Engine
- Direct subclasses:
- Brush, DamageType, Decal, Decoration, Effects, HUD, Info, Inventory, Keypoint, Light, Menu, NavigationPoint, Pawn, Projectile, ShareSounds, SpawnNotify, Triggers
- Known custom subclass:
- RJumpPad
- This class in other games:
- RTNP, U1, UE2Runtime, UT2003, U2, UT2004, U2XMP, UT3, UDK
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Actor: The base class of all actors. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
See Actor properties.
Enums[edit]
See Actor enums.
Structs[edit]
PointRegion[edit]
Functions[edit]
Iterator functions[edit]
AllActors[edit]
native(304) final iterator function AllActors (class<Actor> BaseClass, out Actor Actor, optional name MatchTag)
BasedActors[edit]
native(306) final iterator function BasedActors (class<Actor> BaseClass, out Actor Actor)
ChildActors[edit]
native(305) final iterator function ChildActors (class<Actor> BaseClass, out Actor Actor)
RadiusActors[edit]
native(310) final iterator function RadiusActors (class<Actor> BaseClass, out Actor Actor, float Radius, optional Object.Vector Loc)
TouchingActors[edit]
native(307) final iterator function TouchingActors (class<Actor> BaseClass, out Actor Actor)
TraceActors[edit]
native(309) final iterator function TraceActors (class<Actor> BaseClass, out Actor Actor, out Object.Vector HitLoc, out Object.Vector HitNorm, Object.Vector End, optional Object.Vector Start, optional Object.Vector Extent)
VisibleActors[edit]
native(311) final iterator function VisibleActors (class<Actor> BaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc)
VisibleCollidingActors[edit]
native(312) final iterator function VisibleCollidingActors (class<Actor> BaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc, optional bool bIgnoreHidden)
Latent functions[edit]
FinishAnim[edit]
native(261) final latent function FinishAnim ()
FinishInterpolation[edit]
native(301) final latent function FinishInterpolation ()
Sleep[edit]
native(256) final latent function Sleep (float Seconds)
Native functions[edit]
Events[edit]
See Actor events.
Other instance functions[edit]
BecomeViewTarget[edit]
function BecomeViewTarget ()
GetHumanName[edit]
function string GetHumanName ()
GetItemName[edit]
HurtRadius[edit]
final function HurtRadius (float DamageAmount, float DamageRadius, name DamageName, float Momentum, Object.Vector HitLocation)
SetDefaultDisplayProperties[edit]
function SetDefaultDisplayProperties ()
SetDisplayProperties[edit]
function SetDisplayProperties (ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)