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UE1:AlarmPoint (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> AlarmPoint |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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AlarmPoint.
Properties[edit]
Property group 'AlarmPoint'[edit]
AlarmAnim[edit]
Type: name
AlarmSound[edit]
Type: Sound
bAttackWhilePaused[edit]
Type: bool
bDestroyAlarmTriggerer[edit]
Type: bool
bKillMe[edit]
Type: bool
bNoFail[edit]
Type: bool
bStopIfNoEnemy[edit]
Type: bool
bStrafeTo[edit]
Type: bool
ducktime[edit]
Type: float
how long to pause after playing anim before starting attack while paused
NextAlarm[edit]
Type: name
next point to go to
pausetime[edit]
Type: float
how long to pause here
ShootTarget[edit]
Type: name
Internal variables[edit]
lookdir[edit]
Type: Object.Vector
direction to look while stopped
NextAlarmObject[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
Texture | Texture'UnrealShare.S_Alarm' |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay