Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:AmbushPoint (RTNP)

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RTNP Object >> Actor >> NavigationPoint >> AmbushPoint
Package: 
Engine
This class in other games:
U1, UT, U2XMP, U2, UE2Runtime

Ambushpoint.

Properties[edit]

lookdir[edit]

Type: Object.Vector


survivecount[edit]

Type: byte

used when picking ambushpoint

Default values[edit]

Property Value
bDirectional True
SoundVolume 128

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay