I'm a doctor, not a mechanic

UE1:Amplifier (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Amplifier
Package: 
UnrealShare
This class in other games:
RTNP, U1

Amplifier.

Properties[edit]

Property group 'Amplifier'[edit]

AmpMultiplier[edit]

Type: float


Default value: 4.0

AmpSound[edit]

Type: Sound


Default value: Sound'UnrealShare.Pickups.AmpAct'

Default values[edit]

Property Value
ActivateSound Sound'UnrealShare.Pickups.HEALTH1'
bActivatable True
bAutoActivate True
bCanActivate True
bDisplayableInv True
Charge 1000
CollisionHeight 13.5
CollisionRadius 20.0
ExpireMessage "Amplifier is out of power."
Icon Texture'UnrealShare.Icons.I_Amp'
MaxDesireability 1.2
Mesh LodMesh'UnrealShare.AmplifierM'
PickupMessage "You got the Energy Amplifier"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.AmplifierM'
RespawnTime 90.0

Functions[edit]

Events[edit]

TravelPreAccept[edit]

event TravelPreAccept ()

Overrides: Inventory.TravelPreAccept


Other instance functions[edit]

SpawnCopy[edit]

function Inventory SpawnCopy (Pawn Other)

Overrides: Pickup.SpawnCopy


UseCharge[edit]

function float UseCharge (float Amount)

Overrides: Pickup.UseCharge


UsedUp[edit]

function UsedUp ()

Overrides: Pickup.UsedUp


States[edit]

Activated[edit]

Activated.EndState[edit]

event EndState ()

Overrides: Inventory.Activated.EndState


Activated.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


Activated.UseCharge[edit]

function float UseCharge (float Amount)

Overrides: UseCharge (global)


DeActivated[edit]