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UE1:Amplifier (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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Amplifier.
Properties[edit]
Property group 'Amplifier'[edit]
AmpMultiplier[edit]
Type: float
Default value: 4.0
AmpSound[edit]
Type: Sound
Default value: Sound'UnrealShare.Pickups.AmpAct'
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealShare.Pickups.HEALTH1' |
bActivatable | True |
bAutoActivate | True |
bCanActivate | True |
bDisplayableInv | True |
Charge | 1000 |
CollisionHeight | 13.5 |
CollisionRadius | 20.0 |
ExpireMessage | "Amplifier is out of power." |
Icon | Texture'UnrealShare.Icons.I_Amp' |
MaxDesireability | 1.2 |
Mesh | LodMesh'UnrealShare.AmplifierM' |
PickupMessage | "You got the Energy Amplifier" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealShare.AmplifierM' |
RespawnTime | 90.0 |
Functions[edit]
Events[edit]
TravelPreAccept[edit]
event TravelPreAccept ()
Overrides: Inventory.TravelPreAccept
Other instance functions[edit]
SpawnCopy[edit]
Overrides: Pickup.SpawnCopy
UseCharge[edit]
Overrides: Pickup.UseCharge
UsedUp[edit]
function UsedUp ()
Overrides: Pickup.UsedUp
States[edit]
Activated[edit]
Activated.EndState[edit]
event EndState ()
Overrides: Inventory.Activated.EndState
Activated.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)
Activated.UseCharge[edit]
Overrides: UseCharge (global)