Cogito, ergo sum
UE1:Arrow (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Arrow |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Arrow.
Default values[edit]
Property | Value |
---|---|
bUnlit | True |
Damage | 20.0 |
ImpactSound | Sound'UnrealShare.Razorjack.BladeHit' |
Mesh | LodMesh'UnrealShare.ArrowM' |
MomentumTransfer | 2000 |
RemoteRole | ROLE_SimulatedProxy |
SpawnSound | Sound'UnrealShare.General.ArrowSpawn' |
Speed | 700.0 |
Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch