Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Arrow (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Arrow |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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Arrow.
Default values
Property | Value |
---|---|
bUnlit | True |
Damage | 20.0 |
ImpactSound | Sound'UnrealShare.Razorjack.BladeHit' |
Mesh | LodMesh'UnrealShare.ArrowM' |
MomentumTransfer | 2000 |
RemoteRole | ROLE_SimulatedProxy |
SpawnSound | Sound'UnrealShare.General.ArrowSpawn' |
Speed | 700.0 |
Functions
Events
AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch