Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:BioDrop (UT)

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UT Object >> Actor >> Projectile >> BioGel >> BioDrop
Package: 
UnrealShare
This class in other games:
RTNP, U1

BioDrop.

Default values[edit]

Property Value
bProjTarget False
Buoyancy 0.0
CollisionHeight 3.0
CollisionRadius 3.0
Damage 60.0
ImpactSound None
LifeSpan 140.0
LightRadius 2
MaxSpeed 900.0
RemoteRole ROLE_DumbProxy
Speed 0.0

States[edit]

Flying[edit]

Inherits from: BioGel.Flying

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: BioGel.Flying.BeginState


Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: BioGel.Flying.HitWall


OnSurface[edit]

OnSurface.CheckSurface[edit]

function CheckSurface ()

Overrides: BioGel.OnSurface.CheckSurface