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UE1:Bird1 (RTNP)

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RTNP Object >> Actor >> Pawn >> FlockPawn >> Bird1
Package: 
UnrealShare
This class in other games:
U1, UT

Bird1.

Properties[edit]

Property group 'Bird1'[edit]

bCircle[edit]

Type: bool


CircleRadius[edit]

Type: float


Default value: 500.0

GoalTag[edit]

Type: name


Internal variables[edit]

Angle[edit]

Type: float


CircleCenter[edit]

Type: Object.Vector


GoalActor[edit]

Type: Actor


Default values[edit]

Property Value
AccelRate 800.0
AirSpeed 300.0
bUnlit True
CollisionHeight 6.0
DrawType DT_Mesh
Health 17
Land None
Mesh LodMesh'UnrealShare.Bird'
RotationRate
Member Value
Pitch 12000
Roll 12000
Yaw 20000
SightRadius 2000.0

Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


Other instance functions[edit]

Died[edit]

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


PlayCall[edit]

function PlayCall ()


PlayDeathHit[edit]

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


PlayHit[edit]

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


WhatToDoNext[edit]

function WhatToDoNext ()


States[edit]

circle[edit]

Ignores: EnemyNotVisible, SeePlayer

circle.ZoneChange[edit]

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Dying[edit]

Inherits from: Pawn.Dying

Ignores: EnemyNotVisible, SeePlayer

Dying.Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Dying.Landed


Dying.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.Dying.TakeDamage


Dying.Timer[edit]

event Timer ()

Overrides: Pawn.Dying.Timer


meander[edit]

Ignores: EnemyNotVisible, SeePlayer

meander.ZoneChange[edit]

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


movetogoal[edit]

Ignores: EnemyNotVisible, SeePlayer

movetogoal.HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


startup[edit]

Modifiers: auto

startup.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TakeHit[edit]

Ignores: EnemyNotVisible, SeePlayer