There is no spoon

UE1:Bird1 (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> FlockPawn >> Bird1
Package: 
UnrealShare
This class in other games:
U1, UT

Bird1.

Properties

Property group 'Bird1'

bCircle

Type: bool


CircleRadius

Type: float


Default value: 500.0

GoalTag

Type: name


Internal variables

Angle

Type: float


CircleCenter

Type: Object.Vector


GoalActor

Type: Actor


Default values

Property Value
AccelRate 800.0
AirSpeed 300.0
bUnlit True
CollisionHeight 6.0
DrawType DT_Mesh
Health 17
Land None
Mesh LodMesh'UnrealShare.Bird'
RotationRate
Member Value
Pitch 12000
Roll 12000
Yaw 20000
SightRadius 2000.0

Functions

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


Other instance functions

Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


PlayCall

function PlayCall ()


PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


WhatToDoNext

function WhatToDoNext ()


States

circle

Ignores: EnemyNotVisible, SeePlayer

circle.ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Dying

Inherits from: Pawn.Dying

Ignores: EnemyNotVisible, SeePlayer

Dying.Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Dying.Landed


Dying.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.Dying.TakeDamage


Dying.Timer

event Timer ()

Overrides: Pawn.Dying.Timer


meander

Ignores: EnemyNotVisible, SeePlayer

meander.ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


movetogoal

Ignores: EnemyNotVisible, SeePlayer

movetogoal.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


startup

Modifiers: auto

startup.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TakeHit

Ignores: EnemyNotVisible, SeePlayer