My program doesn't have bugs. It just develops random features.

UE1:BiterFish (RTNP)

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RTNP Object >> Actor >> Pawn >> FlockPawn >> BiterFish
Package: 
UnrealShare
This class in other games:
U1, UT

BiterFish. Do not add directly - rather add BiterFishSchools to the world

Properties[edit]

Property group 'BiterFish'[edit]

BiteDamage[edit]

Type: byte


Internal variables[edit]

AirTime[edit]

Type: float


FishSkins[edit]

Type: Texture

Array size: 6


Default value, index 0: Texture'UnrealShare.Skins.Jfish21'

Default value, index 1: Texture'UnrealShare.Skins.Jfish22'

Default value, index 2: Texture'UnrealShare.Skins.Jfish23'

Default value, index 3: Texture'UnrealShare.Skins.Jfish24'

Default value, index 4: Texture'UnrealShare.Skins.Jfish25'

Default value, index 5: Texture'UnrealShare.Skins.Jfish26'

OldSchoolDestination[edit]

Type: Object.Vector


School[edit]

Type: BiterFishSchool


Default values[edit]

Property Value
AccelRate 700.0
bBlockPlayers False
bCanStrafe True
Buoyancy 5.0
CollisionHeight 6.0
CollisionRadius 8.0
DrawType DT_Mesh
Health 5
Mesh LodMesh'UnrealShare.AmbientFish'
ReducedDamagePct 0.9
ReducedDamageType 'exploded'
RotationRate
Member Value
Pitch 8192
Roll 16384
Yaw 128000
SightRadius 3000.0
Skin Texture'UnrealShare.Skins.Jfish21'
UnderWaterTime -1.0
WaterSpeed 180.0

Functions[edit]

Events[edit]

FootZoneChange[edit]

event FootZoneChange (ZoneInfo newFootZone)

Overrides: Pawn.FootZoneChange


Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


ZoneChange[edit]

event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions[edit]

Died[edit]

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


PreSetMovement[edit]

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


States[edit]

Dying[edit]

Inherits from: Pawn.Dying

Ignores: Falling, HeadZoneChange, HitWall, ZoneChange

Dying.Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Dying.Landed


Dying.Timer[edit]

event Timer ()

Overrides: Pawn.Dying.Timer


Flopping[edit]

Flopping.AnimEnd[edit]

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Flopping.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flopping.Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Landed (global)


Flopping.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


Swimming[edit]

Modifiers: auto

Swimming.Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch (global)


Swimming.PickDestination[edit]

function PickDestination ()