My program doesn't have bugs. It just develops random features.

UE1:Blood2 (U1)

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U1 Object >> Actor >> Effects >> Blood2
Package: 
UnrealShare
Direct subclasses:
BloodBurst, BloodSpray, BloodSpurt, BloodTrail
This class in other games:
RTNP, UT

Blood2.

Default values

Property Value
AmbientGlow 56
bParticles True
bUnlit True
DrawScale 0.25
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.blood2M'
RemoteRole ROLE_SimulatedProxy
Style STY_Masked
Texture Texture'UnrealShare.Skins.BloodSpot'

Functions

Events

AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

GreenBlood

simulated function GreenBlood ()