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UE1:BloodBlob (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> BloodBlob |
Contents
- Package:
- UPak
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BloodBlob.
Default values
Property | Value |
---|---|
AnimSequence | 'BlobProj' |
bGameRelevant | True |
bStasis | False |
bStatic | False |
DrawScale | 0.5 |
DrawType | DT_Mesh |
LifeSpan | 40.0 |
Mesh | LodMesh'UnrealI.MiniBlob' |
MultiSkins[0] | Texture'UnrealShare.Skins.RedSkin' |
Physics | PHYS_Falling |
Skin | Texture'UnrealShare.Skins.RedSkin' |
Texture | Texture'UnrealShare.Skins.RedSkin' |
Events
HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick