I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:BloodBlob (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Decoration >> BloodBlob
Package: 
UPak

BloodBlob.

Default values

Property Value
AnimSequence 'BlobProj'
bGameRelevant True
bStasis False
bStatic False
DrawScale 0.5
DrawType DT_Mesh
LifeSpan 40.0
Mesh LodMesh'UnrealI.MiniBlob'
MultiSkins[0] Texture'UnrealShare.Skins.RedSkin'
Physics PHYS_Falling
Skin Texture'UnrealShare.Skins.RedSkin'
Texture Texture'UnrealShare.Skins.RedSkin'

Events

HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick