My program doesn't have bugs. It just develops random features.

UE1:BloodSplat (UT)

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UT Object >> Actor >> Decal >> Scorch >> BloodSplat
Package: 
BotPack
This class in other games:
UT2003, UT2004

null

Properties

Splats

Type: Texture

Array size: 10


Default value, index 0: Texture'Botpack.BloodSplat1'

Default value, index 1: Texture'Botpack.BloodSplat2'

Default value, index 2: Texture'Botpack.BloodSplat3'

Default value, index 3: Texture'Botpack.BloodSplat4'

Default value, index 4: Texture'Botpack.BloodSplat5'

Default value, index 5: Texture'Botpack.BloodSplat6'

Default value, index 6: Texture'Botpack.BloodSplat7'

Default value, index 7: Texture'Botpack.BloodSplat8'

Default value, index 8: Texture'Botpack.BloodSplat9'

Default value, index 9: Texture'Botpack.BloodSplat10'

Default values

Property Value
bImportant False
DrawScale 0.35
MultiDecalLevel 0
Texture Texture'Botpack.BloodSplat1'

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay