My program doesn't have bugs. It just develops random features.
UE1:BloodSplat (UT)
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Properties
Splats
Type: Texture
Array size: 10
Default value, index 0: Texture'Botpack.BloodSplat1'
Default value, index 1: Texture'Botpack.BloodSplat2'
Default value, index 2: Texture'Botpack.BloodSplat3'
Default value, index 3: Texture'Botpack.BloodSplat4'
Default value, index 4: Texture'Botpack.BloodSplat5'
Default value, index 5: Texture'Botpack.BloodSplat6'
Default value, index 6: Texture'Botpack.BloodSplat7'
Default value, index 7: Texture'Botpack.BloodSplat8'
Default value, index 8: Texture'Botpack.BloodSplat9'
Default value, index 9: Texture'Botpack.BloodSplat10'
Default values
Property | Value |
---|---|
bImportant | False |
DrawScale | 0.35 |
MultiDecalLevel | 0 |
Texture | Texture'Botpack.BloodSplat1' |
Events
BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay