Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:Bots internal variables (RTNP)

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RTNP Object >> Actor >> Pawn >> Bots (internal variables)
Bots internal variables in other games:
U1, UT
Other member categories for this class:
instance functions, states

Internal variables

Accuracy

Type: float


AmbushSpot

Type: AmbushPoint


bCamping

Type: bool


bCanDuck

Type: bool


bCanFire

Type: bool

used by TacticalMove and Charging states

bChangeDir

Type: bool

tactical move boolean

bClearShot

Type: bool


bCrouching

Type: bool


bFiringPaused

Type: bool


bFirstHatePlayer

Type: bool


bFrustrated

Type: bool


bGathering

Type: bool


bGreenBlood

Type: bool


bMoraleBoosted

Type: bool


bNoClearSpecial

Type: bool


bNoShootDecor

Type: bool


bReadyToAttack

Type: bool

can attack again

bSpecialGoal

Type: bool


bSpecialPausing

Type: bool


bStrafeDir

Type: bool


bVerbose

Type: bool

Modifiers: config

for debugging

bViewTarget

Type: bool

is being used as a viewtarget

bWallAdjust

Type: bool


bWantsToCamp

Type: bool


CampingRate

Type: float


CampTime

Type: float


EnemyDropped

Type: Weapon


FavoriteWeapon

Type: class<Weapon>


HidingSpot

Type: Object.Vector


HuntStartTime

Type: float


LastCampCheck

Type: float


LastInvFind

Type: float


LastPainAnim

Type: name


LastPainTime

Type: float


NextAnim

Type: name

used in states with multiple, sequenced animations

numHuntPaths

Type: int


OldEnemy

Type: Pawn


OrderObject

Type: Actor


PlayerDeaths

Type: float


PlayerKills

Type: float


Pointer

Type: Actor


TeamLeader

Type: Pawn


WalkingSpeed

Type: float


Default value: 0.4