My program doesn't have bugs. It just develops random features.

UE1:BreakingGlass (UT)

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UT Object >> Actor >> Effects >> ExplodingWall >> BreakingGlass
Package: 
UnrealShare
This class in other games:
RTNP, U1

BreakingGlass.

Properties[edit]

Property group 'BreakingGlass'[edit]

Numparticles[edit]

Type: float


Default value: 16.0

ParticleSize[edit]

Type: float


Default value: 0.75

Default values[edit]

Property Value
BreakingSound Sound'UnrealShare.General.BreakGlass'
CollisionHeight 45.0
CollisionRadius 45.0
ExplosionDimensions 90.0
ExplosionSize 100.0
NumWallChunks 0
NumWoodChunks 0

States[edit]

Exploding[edit]

Inherits from: ExplodingWall.Exploding

Modifiers: auto

Exploding.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Exploding.TakeDamage[edit]

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: ExplodingWall.Exploding.TakeDamage