I don't need to test my programs. I have an error-correcting modem.
UE1:BubbleTrail (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UPak
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BubbleTrail. $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $
Properties[edit]
OriginalScale[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
Buoyancy | 3.75 |
DrawScale | 0.05 |
DrawType | DT_Sprite |
LifeSpan | 200.0 |
Physics | PHYS_Projectile |
Style | STY_Translucent |
Texture | Texture'UnrealShare.S_bubble1' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange