I don't need to test my programs. I have an error-correcting modem.

UE1:BubbleTrail (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> Effects >> BubbleTrail
Package: 
UPak

BubbleTrail. $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $

Properties[edit]

OriginalScale[edit]

Type: float


Default values[edit]

Property Value
Buoyancy 3.75
DrawScale 0.05
DrawType DT_Sprite
LifeSpan 200.0
Physics PHYS_Projectile
Style STY_Translucent
Texture Texture'UnrealShare.S_bubble1'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange