Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:CARDebug (RTNP)
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CARDebug.
Properties[edit]
DebugWeapon[edit]
Type: Weapon
States[edit]
Debugging[edit]
Debugging.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Debugging.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)