Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:CARDebug (RTNP)

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RTNP Object >> Actor >> Info >> CARDebug
Package: 
UPak

CARDebug.

Properties[edit]

DebugWeapon[edit]

Type: Weapon


States[edit]

Debugging[edit]

Debugging.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Debugging.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)