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UE1:CS_Hud (RTNP)

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RTNP Object >> Actor >> HUD >> UnrealHUD >> CS_Hud
Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_HUD ]

The CS_Hud holds all the code for creating the special hud effects.

Properties

Property group 'CS_Hud'

Credits1

Type: string

Modifiers: localized


Default value: "INFOGRAMES"

Credits2

Type: string

Modifiers: localized


Default value: "LEGEND ENTERTAINMENT"

Credits3

Type: string

Modifiers: localized


Default value: "AND EPIC GAMES"

Credits4

Type: string

Modifiers: localized


Default value: "PRESENT"

EndCredits1

Type: string


EndCredits2

Type: string


EndCredits3

Type: string


EndCredits4

Type: string


EndCredits5

Type: string


EndCredits6

Type: string


EndCredits7

Type: string


GameTitle

Type: string

Modifiers: localized


Default value: "UNREAL: RETURN TO NA PALI"

Internal variables

bFadingIn

Type: bool


bForceLetterBox

Type: bool


bPause

Type: bool


CreditNumber

Type: int


MessageNumber

Type: int


PauseDelay

Type: float


Default values

Property Value
MainMenuType Class'Engine.Menu'

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UnrealHUD.PostBeginPlay


PostRender

simulated event PostRender (Canvas Canvas)

Overrides: UnrealHUD.PostRender


Tick

simulated event Tick (float DeltaTime)

Overrides: UnrealHUD.Tick


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

ChangeHud

simulated function ChangeHud (int d)

Overrides: UnrealHUD.ChangeHud


DrawCredits

simulated function DrawCredits (Canvas Canvas, int CredNumber)


DrawCrossHair

simulated function DrawCrossHair (Canvas Canvas, int StartX, int StartY)

Overrides: UnrealHUD.DrawCrossHair


DrawCSDebug

function DrawCSDebug (Canvas Canvas, int TX)


DrawMessage

simulated function DrawMessage (Canvas Canvas, int MessageNumber)


HUDSetup

simulated function HUDSetup (Canvas canvas)

Overrides: UnrealHUD.HUDSetup