My program doesn't have bugs. It just develops random features.

UE1:CS_PlayerMoveTo (RTNP)

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RTNP Object >> Actor >> Triggers >> CutSeq >> CS_PlayerMoveTo
Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_PlayerMoveTo ]

Will direct a player to move towards a Spike tape.

Properties

Property group 'CS_PlayerMoveTo'

bIgnorePitchNRoll

Type: bool


NewVelocity

Type: Object.Vector


Internal variables

MyPlayer

Type: CSPlayer


MySpike

Type: CS_SpikeTape


Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


States

TrackPlayer

TrackPlayer.SetPlayerRotation

function SetPlayerRotation ()